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Nintendo apologizes for misinformation on Tokyo Mirage Sessions #FE (Encore), offers full refund for Japanese customers

Sorry...

Following the recent announcement that the Nintendo Switch version of Tokyo Mirage Sessions #FE (Tokyo Mirage Sessions #FE Encore) will be based on the Western version of the original Wii U title, Nintendo has issued an apology. Many fans are upset by the removal of the original Japanese version's fan-service, and some even plan on boycotting the release. Alongside the apology for not being clear about the game's censorship beforehand, Nintendo says an order cancellation will be offered (with full refund) for pre-orders of the game from the Nintendo eShop or My Nintendo Store.

Here is the full English translation, courtesy of @bk2128 on Twitter:

We hereby apologize to customers for the mistake and for not delivering enough information regarding the contents of prior notification for Genei Ibun Roku #FE Encore, the software for Nintendo Switch scheduled for release on 17 January 2020.

This title adds new feature into Tokyo Mirage Sessions #FE (released in 2016), the Western version of Genei Ibun Roku #FE, the software for Wii U that was released in 2015. We are proceeding with the development with a worldwide common specification and aiming for a worldwide simultaneous release (You can enjoy Japanese language voices in the game).

However despite that, on the promotional activities for Genei Ibun Roku #FE Encore, we did not inform from the beginning that this title would be based on Tokyo Mirage Sessions #FE. And also in the official home page, we mistakenly posted game screenshots from the Wii U domestic version of Genei Ibun Roku #FE that wouldn’t have been included in this title, so the situation caused a misunderstanding to our customers regarding the content of this title.

So on 10 October 2019, we performed replacements of game screenshots in the home page. And on the 17th we posted that this title would be based on Tokyo Mirage Sessions #FE. But we acknowledge that we did not deliver enough information to our customers from the beginning.

Concerning this, for all customers who have purchased / pre-ordered Genei Ibun Roku #FE Encore through Nintendo eShop or My Nintendo Store, and want to request a cancellation caused by this matter, we will provide the procedures in this page at a later date.

You can read the full Japanese statement here!

Tokyo Mirage Sessions #FE Encore releases for Nintendo Switch on Jan 17th, 2020.

Comments

Top Rated Comment
psi wind
Fri Oct 18 19 09:08am
Rating: 8

There's more issues than just that. DLC is now missing, an entire chapter's social commentary message is now lost due to changing it, and Nintendo didn't mention this when it went up for pre-order.

There's plenty of other places to see fictional characters in skimpy clothes...

psi wind
Fri Oct 18 19 09:08am
Rating: 8

There's more issues than just that. DLC is now missing, an entire chapter's social commentary message is now lost due to changing it, and Nintendo didn't mention this when it went up for pre-order.

enthropy
Fri Oct 18 19 09:13am
Rating: 4

It's a very Japan focused game, so"westernizing it" is just a dumb decision. This is how you make a game bomb big time.

But patches are a thing, so perhaps they can save it?

I think that is a good take. Most people justifying this censorship wouldn't even have bought the game even then.

More than the mocking they making on how the censored version is better, they don't get this thing is distracting and pulls the conversation (AGAIN) out of a game that it's still aimed at a niche audience.

It'll be the same case if No More Heroes was rereleased and we got the japanese version that cuts all the blood. Technically it's the same game, but, is it really?

From what I understand, Tokyo M's bikini session (yeah) is a part if the Japanese idol culture. She didn't want to, but had to to become an idol... So it wont be the same game with the censorship in a sense

Even having it like the Wii U would have been a better option. Have Japan had their version put english subs and people who want that version buy it digitally.

I mean it'll be easier to do that now.

I think some visual novels are doing that given the cultural differences. Which this game totally has.

Look at this from a Japanese fan’s perspective. If they played the original Japanese release, this is now completely changing story elements and removing content that they already have on their Wii U version. It isn’t the same as regional changes.

I'm glad they have acknowledged this, TMS has soured a lot of people for many different reasons but this westernized version could have been avoided. I hope this localized censorship will soon end and we can just play the game that way the devs had always meant for them to be played.

enthropy
Fri Oct 18 19 09:57am
Rating: 4

Yes! And the whole "SJW" trend needs to stop. If you don't like it, don't play it/watch it/read it!

What they did with this is to assure it not selling in Japan. And it's a very Japanese game...

Nintendo have been changing content in their games long before the "SJW" movement even existed, so I don't feel it's fair to blame that in this case. For me personally, this really is a non-issue. Had no problems with the changes in the Wii U version and will likely feel the same way here.

Yes. But they have loosened up a good bit the past years. Even to the extent to "mock" Sony with their BS. This can feed the SJW crowd and making them want more attention.

So, I see you changed the title, but you still left the word "censorship" in. Nintendo is not apologizing for Misinformation on Censorship. An accurate headline would read more like: Nintendo Apologizes for Misinformation in Tokyo Mirage Sessions Ad Campaign....something like that.

This headline still included, actually wrong information. Bad Journalism, Nintendo didn't use the word censorship in their apology, they are not apologizing for releasing the "Western Edition" of the game, they are apologizing specifically for using the wrong screen-caps from the wrong version of the game in its advertising.

Also, the changes were made BY Atlus, it's not as if Atlus released the game and then Nintendo blurred out everything, or edited the game down. The changes made were deliberate by Atlus, and therefore the definition of "censorship" begins to become wobbly here. Is all localization then, by your definition, censorship? That's not really how this works.

While it is true that Atlus localized the title, we still don't completely know if NoA demanded changes as well given that Nintendo published the game so they have some control over it. I would only put the blame on both as we don't know the whole story. Though it might be that it was all Atlus this time given that Nintendo themselves should have been more clear when making the site and not take a full month to change it.

Exactly, we don't know. Anything we add to this conversation is just opinion. And therefore not news, and therefore, the headline above this article is still actually just wrong.

This is not my opinion, Nintendo is not apologizing for "censorship." This is the author submitting their political bias into a story.

Nintendo is apologizing for actually releasing wrong information to advertise the game.

The game was censored and Nintendo did misinform the audience in the ad campain despite not being responsible for said censorship. I see nothing wrong with the title or RMC's journalism.

jar
Fri Oct 18 19 10:19am
(Updated 1 time)

Sucks but at least they owned up to their mistake. Who knows, they might work on releasing a uncensored patch one day of not I’m still looking into buying it one day. The game play looks interesting.

Why are people baffled by the censorship? It really does nothing but an assurance that we get the game.

And even if the censorship is not there, the game would still bomb.

fylo
Fri Oct 18 19 11:20am
Rating: 1

I think that last sentence is a justification. If the game is gonna bomb anyway, why hold it back in any way?

Why tie their hands behind?

Why release it if it's gonna bomb anyway?

THat's another good point. I suppose because Fire Emblem does sell regardless.

Maybe they should do a demo. At the very least try how do the battles playout.

Because developers are under contract to finish the project. Canning it would mean that their jobs are at stake?

Its the same reason why games like Federation Force had to be released knowing the game won't do well.

The only reason why Nintendo would ever want to release this game is because

1. Obviously, they need more games for Switch. Porting games from Wii U seems like an easy way to do that.

2. They need to have strong relationships with third parties. Atlus is one of their few developers willing to support Nintendo systems.

3. To please the audience? I mean, why else would Nintendo ever want to port this game. Heck, Nintendo is not even doing anything for the game except the marketing..if at all they want to do that for the game.

1. At this point I don't think is more out of need rather than space those Wii U releases they have left.
2.- Atlus is still making that SMT game and aside from that I suppose that Musou Persona 5 game is what they have for the Switch. I think it's more adding to the Fire Emblem fandom they have very strong right now.
3.- I think it's also more as to kinda regain something from the development of that game, considering they are reselling the Wii U releases at full price they want to get as much as they can out of this rereleases. Despite being weird I think they value their brand equally. (Though I suppose if they ever remade and rerelease Star Fox Zero they'll probably don't feel as confident considering their track record with that IP).

Thw Qii U bombed and such a niche game as thse bombed bad with it. Now they had the chance to save the game's sales on a very good selling system, but screwed up since the game is very Japan focused and wouldn't sell good in the West anyway. And the Japanese sales got f**ked because of the worng version.

This was a very, very bad move! They didn't think this one through.

If the game is gonna bomb anyway, why hold it back in any way?

They made the western changes because they thought (and still think) the JP version's content would hold it back in the west.

A bunch of players in Japan getting refunds doesn't really disprove that reasoning does it?

I think it's also more as to kinda regain something from the development of that game, considering they are reselling the Wii U releases at full price they want to get as much as they can out of this rereleases. Despite being weird I think they value their brand equally. (Though I suppose if they ever remade and rerelease Star Fox Zero they'll probably don't feel as confident considering their track record with that IP).

Of course they value their brand. If they didn't, their image would tarnish!

But Tokyo Mirrage Sessions....idk who it appeals to. Even to those who like it aren't that many.

I doubt if they can port Star Fox Zero on Switch considering that it required the gamepad. That being said, releasing a Star Fox game on Switch might not be a bad idea.

There's a golden opportunity for some impromptu market research right here.

Normally if a game does/doesn't sell well, there is a vague amalgamation of reasons why, and it boils down to: they liked it vs. they didn't like it. If a lot of gamers who had it preordered believing it was based on the original Japanese version, and they cancel because it's not, then Nintendo will have a very clear signal as to why gamers passed on it.

I am loving this so much...Even though I shouldn't because the game's gonna bomb big time for this.

I don't remember there being this much backlash when the compilation MOTHER 1+2 on GBA was released with the western versions instead of the Japanese ones.

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