Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Cadence of Hyrule and Sonic Mania artist on the difficulty of describing what an indie dev is nowadays

Does it really matter?
by rawmeatcowboy
21 October 2019
GN Version 5.0

What is an indie game nowadays? There are so many titles made by 'indie' devs, but they reach audiences of millions, and have so many different visual styles it's hard to keep track of. Indie games use to be a very small market available mostly on PC, but nowadays they're as big a part of the gaming scene as any other. In an interview with Nintendo Force, Paul Veer, artist on Cadence of Hyrule and Sonic Mania, shared his two cents.

I think it definitely is harder to describe these days, but I also don’t think it’s really important to make that distinction, at least not for me personally. In the end we all just make games, and recognizing that rather than trying to split up the industry and fight over who is or isn’t AAA or indie is a very good thing if you ask me.

It feels like it’s making collaborations between individuals/indie developers and larger studios possible and more common. And I don’t mean just stuff like Shovel Knight or Undertale being represented in Super Smash Bros. You’re seeing a bunch of smaller studios taking on larger franchises nowadays, with games like Wonder Boy: The Dragon’s Trap, Cadence of Hyrule, Streets of Rage 4, and River City Girls all happening in the past few years. Or even something like Toby Fox doing the soundtrack for Game Freak’s Little Town Hero. I genuinely hope we get to see lots more collaborations like that and I don’t think we would have seen these kind of things if we’d kept separating AAA and indie.

[Link]