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Nintendo grabs another 'information processing' patent for multiplayer battles

Improving on a Konami patent
by rawmeatcowboy
28 October 2019
GN Version 5.0

Nintendo's patent filings continue with yet another piece related to 'information processing.' Check out the full rundown of this patent below.

- aims to improve interest in a multiplayer game
- takes into account virtual points performed by a plurality of users belonging to a plurality of teams
- patent is based on the result of a battle game, adding the scores of the virtual area for each team
- a determination is then performed on the basis of this score, which is stored in the storage device
- after this has been performed a plurality of times, the result of the multiplayer game is then satisfied
- the patent also states that its description is merely illustrative, and various modifications and variations may be made
- this patent expands on a 2017 Konami patent
- Konami's patent provided a game system capable of maintaining game balance when an enemy opponent appears
- Nintendo and Intelligent Systems patent aims to improve upon Konami’s patent
- Nintendo's patent relates to virtual points scored by a plurality of users

[Link]