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Indivisible devs on how their game feels like a new category of gameplay

So fresh!
by rawmeatcowboy
05 November 2019
GN Version 5.0

Indivisible is kind of a hard game to describe, and the developers know that. It mashes up a bunch of gameplay mechanics and ideas into something that feels new and different. In an interview with Kotaku, creative director Mariel Cartwright describes how tough it is explaining what the game's all about.

“Indivisible is kinda in a new category. We were aiming to make a game with RPG elements, like a large cast of playable characters and an involved story, but also evoke that tense, action-y feeling that platformers and fighting games are so good at creating. Turns out, though, that associating the game with ‘RPG’ as a genre led to a lot of people assuming it would be closer to a traditional JRPG—e.g., lots of items, stats, equipment, and grinding—and those people definitely ended up being the most vocally disappointed, because it simply isn’t that type of game.”

[Link]