Untitled Goose Game has been a hit in so many ways, and has spread far and wide. Would you like to learn more about how the in-game locations were built? A special session is going to be hosted at GDC 2020 with the dev team, which you can read up on below.
Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'
Jake Strasser (Developer, House House)
During the creation of Untitled Goose Game, Jake developed a level design practice informed by his filmmaking background. Rather than sculpting levels with greyboxes and working an environmental context onto them, he went location scouting (with the help of Street View) for real world places that fulfilled the game's design needs. Using this method, the level design of the goose game is a collage of real-world spaces - an interplay of requirements set by chosen source locations, level affordances, and aesthetic restrictions. Come and hear about this process and its benefits, and find out which village in England the goose game is based on.