Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Obsidian talks about The Outer World's use of dark humor

Going dark
by rawmeatcowboy
18 December 2019
GN Version 5.0

The Outer Worlds deals with some pretty heavy topics and serious choices, but teh game uses a libral does of dark humor to get there. In a GamesBeat interview with co-game director Leonard Boyarsky and narrative director Nitai Poddar, we learn a bit more about the team's decision to take that route.

Boyarsky: We love dark humor. I like dark humor. Tim Cain, the other co-game director, loves silly humor, so we kind of meet in the middle. Every time we’ve made a game together, it’s always had that dark sense of humor. It’s what we like exploring in these types of games. We feel that we can explore deeper themes when we have that kind of dark humor up front, so it doesn’t get too oppressive or too depressing to play. Games should be fun, but we also like talking about some deeper themes within them.

[Link]