Tim Garbos, creative director at Triband, will be heading up a panel at GDC 2020 all about What the Golf?. The panel is set to give major insight into how the unique golf/not golf game was created. Check out the official synopsis for the panel below.
In this talk, the lead designer of WHAT THE GOLF? will present their process for making over 300 levels. How do you go from a gimmick to the first 10 killer ideas, to have hundreds more? How do you tie wildly different ideas together into one? Tim will turn the Book of Lenses upside down.
Attendees will learn how the developers of WHAT THE GOLF? extracted hundreds of surprising mechanics and levels from one core idea.
This talk is for designers who are interested in design a large volume of surprising and comedic content.