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HYPERCHARGE: Unboxed dev on why the game is coming to Switch before other consoles, and support for motion controls

Get hyped, soldier!
by rawmeatcowboy
12 January 2020
GN Version 5.0

The cooperative FPS HYPERCHARGE: Unboxed is coming to Switch at the end of the month, and it's looking to fill a void in the Switch's library. In an interview with Nintendo Life, Lead Programmer and Game Designer Dec Doyle expands upon why the team decided to bring their game to Switch before they focused on other platforms.

We chose to bring the game first to Switch because we felt like the platform could do with a few more fun couch co-op/multiplayer first-person shooters, almost everyone on the team already owns a Switch and we all love shooters, and basically once we had the game running on the Switch we knew we had to share this with other Switch gamers who are just as FPS-starved as we are.

What unique options will the Switch version have versus the PC outing? The team wants to keep things pretty much at parity, but there will be some extra content, as well as a unique way to play.

We hope to keep the differences between the platforms to a minimal for the main base game, but there may be extra content for the Switch either on or close to launch. The Switch version does allow for use of Motion Controller aiming.

[Link]