yes he complains just like any of us. I work 8+ hours doing stuff I dont wanna do. I get to play like maybe 4 hours in a day if I'm super lucky on any game I want to enjoy? And off days I still have to clean house and do other adult things. I also dont think I get enough gaming time.
While he is busy doing what? playing hundreds of games researching for just one type of genre he's into. People complain but not to extremes to what he does. He hates sequels and yet he's hypocritically making them and Smash is one of them. He complains that he suffers from health issues and yet he still works insane like as if he's a masohist. I've known so many who would instantly quit the minute they struggle that much. The fact he endures it and still complains is just being dumb because in the game industry, you're required to crunch regardless and he knew that and still acts like its a big deal.
Time management is something people have to think properly before executing it. I've managed to finish my work in time and have always been able to almost do what I want after that. I don't know why everyone has a problem with this fact.
He doesnt think of Smash as a fighting game. You're missing that super important factor. And many people ignore literally all the other work he puts into the game and just play 1v1 no items. They ignore the other modes and aspects he builds into the game. Sure fighting is a huge part of it, but that's not all it is. Hes always had fighting as an integral aspects of his game designs, aside from one game ever.
As far as other designers doing multiple types of games, so what?? Hes doing exactly what he wants. What's wrong with doing what you like?
Whether he thinks its not a fighting game or not doesn't matter because at the end of the day, its still a fighting game. Adding things like reaching goal lines and smashing a sandbag is using the fighting mechanics and trying to use that to make it into a different genre which doesn't work. Like I don't like the idea of smashing the analog right twice just to run right in a platform game(and this applies to Kirby games too but since the level environment is too big, its mostly a pass).
The point is that its a fighting game. And you not seeing that is rather odd.
WE ARE NOT PRIVY TO HIS CONTRACT. All third party developers have to agree to a contract to design a game on a nintendo system and sell it. I never said he worked as a nintendo employee. All companies that make games for nIntendo still have to sign paperwork and things like NDA's. He's making a nintendo exclusive game with first party characters. He has to sign all sorts of shit to do that.
Of course he works under contract. So what's the deal here?
And as a freelancer he can essentially do what he wants. So why are you trying to police that? Hes working the way he wants and hes taking the contracts he wants. Assuming he doesnt have restrictions that I mentioned earlier.
The issue here is that he sticks to only one IP and that's that. Once he's done with Ultimate, he'll be on hiatus for god knows how long. And while its none of my business on what he wants to do with his life, his idea of working as a freelance game designer is flawed because like I said, only Nintendo made use of him because of his portfolio having to use Nintendo characters so he may as well work there full time.
Point five...that's part of game designing. You can't balance everything as no matter what, games will have flaws and Ultimate will have them no matter how you slice it. This really isn't so much to fuss about because this is an obvious fact.
His games have flaws. They aren't perfect so why are you saying that he's making games that are perfect here?
Why is it in your mind that hes wasting his time? He's not poor, he doesn't seem to care to have millions of dollars. He doesnt care about the fame he gets from it. So why is this considered failure in your mind??? It's like you cant comprehend that other people enjoy themselves doing what they are doing and don't need to reach some sort of grand level that you decided was what everyone has to attain.
Its a waste because he's practically doing all for just making one type of game. Its a waste because for the amazing talent he has, he only uses it for making only one specific type of game. Uprising could have been a better game had it not had Smash mechanics in them. Even Eiji Anouma was capable of making different types of games more so than him.
I will say the same to guys like Yuji Naka and such because the talent they have and what they can achieve with them are missed. Imagine if he was hired to make something like an RPG for a Nintendo game. Imagine if we can get F-Zero from him instead of asking Nintendo to make it. He would be better appreciated and he could make himself get into more areas instead of being stuck with just Smash.
Its practically an insult to the others because he made himself a freelance game designer and yet, he's more comfortable working with Nintendo which is kinda being hypocritical so what's the point of even being a freelance in the first place?
And yes he brags about how he's better than the other game designers as in his Iwata Asks with Uprising, he disagrees with Shigeru Miyamoto's design philosophy.