DOOM Eternal director says DOOM (2016) played it too safe when it came to multiplayer

Righting the previous game's wrongs

While DOOM 2016 was universally praised for its single player experience, multiplayer was a different story. Both critics and fans alike felt that the multiplayer offering was a bit ho-hum, which is why the dev team is setting out to fix things in DOOM Eternal. In an interview with USGamer, DOOM Eternal Co-Director Hugo Martin explains why he thinks DOOM 2016's multiplayer fell flat.

"I think fans of id were disappointed by the last multiplayer because it did not innovate enough. [W]hat we learned was being safe, taking a little bit of column A and B of a bunch of things that people know and mashing them together, is not good enough. We played it very safe last time. It was very kind of formulaic, and that's a fair and objective view of that product."

DOOM Eternal is putting its new 'Battlemode' front and center this time around. For a recap of what this multiplayer feature has to offer, check out this post.

Categories: Interviews, Consoles
Games: DOOM Eternal


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