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WayForward explains how they came up with the idea for Vitamin Connection

The perfect game for Switch
by rawmeatcowboy
30 January 2020
GN Version 5.0

WayForward has shared an internal interview concerning Vitamin Connection, the upcoming Switch-exclusive co-op adventure. In the snippet below, WayForward's James Montagna talks about how Vitamin Connection first came to be.

Vitamin Connection started as a love letter to Nintendo Switch. The moment WayForward first got Switch hardware in the studio, we wanted to create an experience perfectly suited to the unique aspects of the system. For whatever reason, my imagination went to players working together to copilot some kind of ship using the Joy-Con. One great trait about the Joy-Con is the ability to orient them either horizontally or vertically, and our response to that was…“why not both?” So we came up with a co-op mode, called “Together Play,” where players 1 and 2 have their own distinct role to perform, and even hold the controller differently from one another. There’s also “Solo Play,” which has one player taking over both roles! That’s three very different ways to enjoy the same game, so make sure you try them all!

The rest was a completely natural process. After the basic gameplay style was figured out, the concept of the ship being a vitamin capsule and navigating inside of a body to fight bacteria was like a bolt of lightning. Over the course of a few minutes, the idea was fully formed in my mind right down to the characters’ approximate looks and even their names. Further ideas flowed from there, stacking on top of that foundation, and it was turning out to be a unique setting as far as video games go, so we stuck with it.

Check out the full interview here

[Link]