Untitled Goose Game turned out to be bigger than developer House House could have ever imagined. The game has found all sorts of success, garnering major praise from critics and big sales from gamers the world over. Its been quite the journey for one mischievous goose.
In an interview with Gamasutra, Nico Disseldorp of House House talks about how the game came together. In one portion of the interview, we learn how the team approached the actions of the goose. Things were handled in a pretty unique way, which you can read up on below.
The goose’s verbs are the things we thought a goose does: honking, running, moving their neck, flapping their wings. We wanted players to have a lot of different things they could do with their goose body so that controlling the goose felt performative; as though the player was controlling a puppet for an audience, even if that audience was just the player themselves.