Klang 2 is a psychedelic rhythm-action game, blindly pursuing full immersion with dance music through high-speed combat. Conduct electronic symphonies with your lightning powers, wield magical tuneblades, and achieve a euphoric state of trance through skillful play.
The player's abilities to fight and defeat enemies are divided into three categories: Strikes, Dashes and Holds. Strikes are the most common and will let you fast-attack the enemy with flashy fireballs. The Dash makes you dodge and counter enemy attacks. The hold makes you deal enough lightning damage to shame even the greatest gods of mythology.
Outside of combat there will occasionally be brief instances of gameplay and storytelling reminiscent of point and click games. This will mostly be provided to players who wish to learn more about the lore and dig deeper into the game's story.
What keeps the game fresh and interesting throughout its campaign, is the introduction of different enemy types. The gameplay objectives will move differently on screen depending on which enemy you're currently fighting.
The music is all EDM provided, by the legendary composer bLiNd, and other extremely talented artists such as James Landino, Arcien, Nhato, Taishi, Savant, City Girl, Steven Silo, etc.
The techno greek aesthetic is inspired by Tron, musical symbolism and greek sculpture. All blended together with world building and gameplay readability in mind.
Imprisoned in a facility at an unknown location, Klang finds himself forced to continuously hone his rhythm-combat skills inside audiovisual simulations. As time goes on it becomes harder for Klang to distinguish what's real, which plays into the storytelling and it's theme of blindness.
Ratalaika will be bringing Klang to the Switch at some point in 2020. No word on price point or file size at this time.