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Platinum looks back on creating Bayonetta, recall a moment that made the dev team cheer

A hairy situation
by rawmeatcowboy
22 February 2020
GN Version 5.0

Bayonetta eventually made its way to Nintendo platforms, but it certainly took some time. The game originally made its way to Xbox 360 and PS3, and in the latest issue of Famitsu, both Atsushi Inaba and Hideki Kamiya from Platinum look back on the game's development. Check out their comments below.

Atsushi Inaba, game designer: “The first game I was involved in development with at Platinum was Bayonetta.”

Hideki Kamiya, director: “Bayonetta was originally developed for Xbox 360, and we didn’t even think about developing it for PlayStation 3.”

Inaba: “We didn’t know which console’s players would enjoy our games more, so we prioritized the console that was easier to develop for. We couldn’t afford to think about a multiplatform release.

Kamiya: “I remember there was a great big cheer at the development studio when we tested out Bayonetta summoning demons and losing her clothes.”

Inaba: “Not in a dirty way. It was a joyous cheer to celebrate that our ideas all fit together well.”

[Link]