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Vectronom devs discuss the process of finding the right kind of music for the game

Tuning in
by rawmeatcowboy
25 February 2020
GN Version 5.0

Vectronom is all about gameplay married to music. You could play the game without music, but it would be much harder. With the gameplay being so tied to music, finding the right kind of tunes was crucial. In an interview with Gamasutra, the dev team discusses the trial and error process of finding the right soundtrack.

When we decided to seriously develop Vectronom from a one-song jam game to a full campaign rhythm platformer, we did some experimentation with different genres of music, from organic sounds to industrial drum and bass. This experiment revealed that the edgy and minimalistic looks of the game strongly gravitated towards synthetic upbeat sounds, heavy sidechain basses, and aggressive percussions, all ingredients of what is popularly known as EDM.

From there, we knew we wanted to have a unique sound, so we started combining relatively common electronic sounds with circuit bent toys and heavily saturated DIY synths to create more complex and aggressive layers. The result is a danceable up-tempo music that can easily blend into a club but still has a distinctive, almost plastic, sound.

[Link]