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Miyamoto on loading times, making Super Mario Run, working on Super Nintendo World, the Super Mario movie, and more

More Miyamoto musings
by rawmeatcowboy
09 March 2020
GN Version 5.0

Yes, there's even more to cover from Famitsu's extensive interview with Shigeru Miyamoto. Check out the latest rundown of details below.

Designing GameCube and Wii controllers

- Miyamoto’s team made the controller for GameCube, but they redid the controller scheme from scratch for Wii’s concept
- some parts in the Wii U were also made with such a concept

Nintendo’s accessibility

- back when storage media for games shifted from cassette ROMs to optical discs, Nintendo tried to protect customer comfort
- they were troubled when seeing some developers out there didn't care about a game's loading time

Talking to Apple regarding Super Mario Run

- Nintendo talked with Apple about “wanting to make something that will make customers feel ‘I can safely play this because it’s a Nintendo game’ including the payment method”
- Nintendo is aware that the gameplay method they proposed may not be desired by all of their customers

The ‘Nintendo-like’ term

- Nintendo thinks about consumer standards instead of market standards or current trends
- customer sensation when interacting with their hardware/software is deeply considered
- this has helped Nintendo reach a wide audience

A lot of Nintendo TOKYO visitors don’t own a Switch

- a lot of visitors to Nintendo TOKYO still don’t have a Switch
- these customers came only because they are interested in Nintendo
- Miyamoto wonders if all of them can be persuaded to buy a Switch
- Miyamoto knows it’s going to take a very long time to sell the Switch in the entire worldwide market
- Miyamoto hopes he can recommend people buy Switch and its games before other character goods like figures
- Miyamoto would like customers to buy two games before buying figures, and he joked about doing too much licensing

More thoughts on gameplay streaming

- Miyamoto thinks streaming games may pique interest in those titles for those who watch
- Miyamoto doesn't want to watch his own games, but he'll watch games made by others

Playing Pokémon GO

- Miyamoto's grandchild and daughter-in-law started first last year, then his wife followed suit, and then Miyamoto joined in

Gatherings for gaming fans

- Miyamoto noticed that there is a place nearby his house where middle-aged people gather and trade information about games
- Miyamoto sees that both gameplay videos and IRL gatherings let people have much fun in playing games while trading info

Nintendo’s sense of ‘safety and relief’

- making large-scale games recently takes three to five years
- this means children currently in the lower elementary grades will have graduated by the time or release
- Nintendo wants more opportunities to get in touch with them, to give them Nintendo’s sense of ‘safety and relief’
- this is why they created real-life venues like Nintendo TOKYO and the Super Nintendo World attraction

Giving guidelines to Universal

- Miyamoto has been working closely with Universal to develop the Super Nintendo World's attractions
- Miyamoto would give guidelines on using the IP, while Universal would handle the safety details
- it was decided that the device structures would be made in Orlando and manufactured in Hollywood
it was suggested that the first park should be in Japan, especially since the Tokyo Olympics will be held soon

The upcoming Mario movie

- Nintendo used to think they could make a movie on their own with the same amount of staff and materials needed for a game
- Miyamoto was against it because it would be a rude to movie directors
- Miyamoto also feared Mario wouldn’t be used to his liking

[Link]