Dear Reader:
Celeste dev shows the numerous ways the game tilts the balance in the player's favor
Make no mistake, Celeste is a very tough game. The further into the experience you get, the more challenging the adventure is. For those who want to go the extra mile and grab all the collectibles/do the B/C sides, even more challenge awaits. That said, the game does a few neat things to try and give the player an edge.
Developer Maddy Thorson has taken to Twitter to showcase 10 different ways the game fudges things to help the player. Some of them are quite minor, while others are decisions that can really swing luck in the player's favor. Check out a few tidbits below, and then click over to see the full thread.
A short thread on a few Celeste game-feel things :) I don't think we invented any of these.
— Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020
1- Coyote time. You can still jump for a short time after leaving a ledge. pic.twitter.com/nMK9ZLYbhM
2- Jump buffering. If you press and hold the jump button a short time before landing, you will jump on the exact frame that you land. pic.twitter.com/iPWS8fXbly
— Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020
3- Halved gravity jump peak. This one is hard to see. If you hold the jump button, the top of your jump has half gravity applied. It's subtle, but this gives you more time to adjust for landing, and also just looks/feels pleasant. pic.twitter.com/8VquDI9E3v
— Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020