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DOOM Eternal dev says working at id Software is like a lifestyle, he lives and breathes his work

All work and no play...
by rawmeatcowboy
16 March 2020
GN Version 5.0

In the last few years, there has been a lot of talk about game developer crunch. Devs pulling ridiculously long hours, making the final push to get a game out the door. In an interview with GameSpot, DOOM Eternal creative director Hugo Martin is asked about crunch at id Software. He gives a rather passionate and unique answer, which you can find below.

"It's not really crunch... this is going to sound hokey. It's like a lifestyle. I live and breathe this. No one makes me stay at the office. Even when I come home, I see my kids, I do my thing, and then I just do research. (I) engross myself in pop culture.
You have to ingest a ton of it, which means [this job] is 24/7. I get up really early; I try to do the exercise thing ... then I come home, send the kids to school. Then I have about two hours where the house is empty and I'll just play games."

[Link]
 
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