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Update available for DOOM (Classic) and DOOM II that includes new levels, performance tweaks, an audio overhaul, and more

Its never been more fun to be DOOMed
by rawmeatcowboy
31 March 2020
GN Version 5.0

Bethesda is really knocking it out of the park with their support for the classic DOOM titles. Just today they've released an update for DOOM (Classic) and DOOM II that packs in new content, enhanced features, bug fixes, and more. Check out the full patch notes below.

A new update is available for DOOM & DOOM II on all platforms that includes audio improvements, QOL features and minor performance optimization. No End In Sight, with over 30 levels, is the latest to join our awesome line up of free Add-ons in DOOM.

Audio

The Audio has been overhauled, and positional audio should now work in all cases.
Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.

Add-ons

Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
Add-ons that are made up of multiple episodes can now be selected correctly.

Fixes

Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.

Changes

Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
Kills, items, and secrets are now shown on the automap during gameplay.

Performance

Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
Minor rendering optimizations.

[Link]