Fire Emblem: Three Houses director says people are enjoying the game in ways he didn't even imagine

Play the way you want

No matter how much time developers put into a game, there are always things players will do that is completely unexpected or unintended. The developers behind Fire Emblem: Three Houses are seeing that play out now, and they couldn't be happier.

In an interview with Nintendo Dream, Director Toshiyuki Kusakihara talks about seeing these unique ways of playing pop up on social media. Check out Kusakihara's comments below, courtesy of a translation from Oni Dino.

Social media nowadays makes it easy to see people’s reactions, so something we realized is that people are enjoying the game in ways far beyond what we imagined. So first and foremost, we have to say thank you to all the fans for loving this game as much as they do. People are really finding out different ways to enjoy the game – we see the screenshots people upload and it surprises us every day. (Laughs) I mentioned earlier how it felt like the game had a life of its own, but the expanse of the world of Three Houses has exceeded our expectations and it feels like we’re handing it off now, in a sense. It’s a little sad, but that’s how I know we’ve really created something so special. Nothing would make me happier than seeing people’s love for this game for many more years to come.


As a long time fan of the series, I remember how many times I wished this saga became more popular, how many times I wished it could sell many copies here on america so Nintendo would always localize the Fire Emblem saga. I was really happy when Fire Emblem Revelations saved the saga from extintion, loved the game, loved Fire Emblem Fates, loved Fire Emblem Echoes and even loved Three Houses. But as a long time fan I can only worry about what popularity can negatively do for a saga.
Sometimes I miss the old mechanics, strategic combat was what made me a fan and I think Three Houses missed a lot of oportunities there, not only did they eliminated weaknesses and the weapon triangle, but combat was pretty scarce throughout the whole game, and even though I loved the whole monastery exploration, and school stuff like persona I did miss the feeling of having more liberty in doing combat whenever I wished. Not hating on the game, since everything about it seems like a step forward for the series, but I think they could balance better whats new and fresh with the classic things that made the series so great.


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