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Archon discusses the most difficult part of adapting the FPS world of Wolfenstein to a board game

From video game to tabletop experience
by rawmeatcowboy
17 April 2020
GN Version 5.0

The Kickstarter for Wolfenstein: The Board Game has been an insane success, with the base goal of $50k being destroyed on the first day. The Kickstarter currently sits at $431k, and just keeps growing. That means numerous stretch goals have been hit, and more can be knocked out easily.

Wolfenstein: The Board Game is being handled by Archon, which is a company world-renown for their tabletop creations. In an interview with Comicbook.com, Archon Studio's Project Manager Michal Hartlinski talks about the most challenging part of using their expertise to bring Wolfenstein into the realm of tabletop gaming.

"The most challenging part was to keep the FPS angle of the game without resolving to simple dice roller gameplay. Our community expected us to bring the run'n'gun gameplay to life and demanded a simple game, but still challenging at the same time. So we went with asymmetrical heroes and weapons. We have developed a system that allows you to use both heroes' skills and weapon skills at the same time. It required a ton of testing, but it paid off nicely."

[Link]
 
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