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Röki dev blog goes into detail on "shadow volumes"

Let there be light!
by rawmeatcowboy
24 April 2020
GN Version 5.0

The first dev blog for Röki showed us how the game's unique approach to texture work. Following that, the team is back with another behind-the-scenes look, and this one details shadow volumes. Check out a blurb from the blog below, then click over for the full piece.

Our existing lighting system is working well, it allows us to bed the characters into the scenes, and we can have smooth interpolation of lighting on our characters as they move around the scene. It’s great for soft broad changes as you move around. So why add a new element? Well, Tom created a scene with some hard defined shadow areas. We tried to light the characters to reflect this with our standard ‘unlit lights‘ and it was kinda tricky. As I said, they’re good for broad soft lighting changes but any sudden change of lighting was not easy to achieve.

Full blog here

[Link]