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Rogue Company devs discuss the challenge of implementing cross-play

Crossing over
by rawmeatcowboy
11 May 2020
GN Version 5.0

Rogue Company is going to include cross-play and cross-progression across all platforms, which is not something you often see nowadays. The team at Hi-Rez is working hard to make this happen, an in an interview with TheXboxHub, Hi-Rez talks about the process of bringing these features online.

We’ve fortunately had a lot of experience with crossplay, having recently added it into both Smite and Paladins. A lot of the challenges are more on the technical and production side; making sure we daily playtest on all platforms inside the studio and making sure new features in development are always multi-platform ready. Cross-testing is very important for the design team, as it allows them to make sure features are balanced and play well, and each controller type gets the attention it deserves.

Our design team has spent a lot of time fine tuning the feel of controller versus keyboard and mouse, and in our testing it’s been transparent who is on what. That said, we’re planning on input based match-making when you are not queuing cross-party. So controller players play together (even if using a controller on PC), and so on.

[Link]