Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Wintermoor Tactics Club devs discuss the game's marriage of turn-based and visual novel genres

A new step for both genres
by rawmeatcowboy
27 May 2020
GN Version 5.0

Visual novels are known for this rich stories, but not much in the way of interactivity. Turn-based titles certainly have their fair share of story, but the gameplay is much more detailed. The team behind Wintermoor Tactics Club aimed to mesh both genres together into something fresh.

In an interview with Gamasutra, developers EVC explained how they approached this unique design.

It was a team effort. The turn-based tactics were handled by our combat designer Ryan, while the visual novel portions were handled by our narrative team, Kyla and Mike. Our strategy was to have clear design pillars, and a culture of cross-discipline communication and playtesting. We really wanted both sides of the game to feed into and support each other, rather than being two separate games packaged as one. And we had to do it on a very low budget. It required a lot of cutting.

[Link]