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Konami explains why they picked up Skelattack for publishing

Skel us all about it
by rawmeatcowboy
04 June 2020
GN Version 5.0

The story of Konami's latest release is a strange one. The company published Skelattack on the Switch just this week, and the game came out of nowhere. Literally the day before release, a PEGI rating for the game surfaced. Usually you have to wait a month or two to get an official reveal of the game, but we went just 24 hours from rating to release.

How in the world did all of this happen, and why did Konami pick up the game to publish? It turns out the company is pushing in a new direction, teaming up with Western devs and focusing more on publishing for Western audiences. In an interview with GamesIndustry, Richard Jones, senior European brand and business development manager at Konami, shared more details.

"It was one of those classic stories of 'publisher meets developer' -- we liked the team, we liked Skelattack, we thought the art, the music and the tone were really nice. That was all there to see in the early build that they showed us. And we could see that they had a vision of where they wanted to take the game, and where they wanted to take the studio as well. It just seemed like a very good fit for a positive collaborative partnership between us."

[Link]
 
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