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Ever Forward producer on the struggles of creating engaging puzzles

A puzzling situation
by rawmeatcowboy
24 June 2020
GN Version 5.0

Playing games with puzzles is usually a rewarding affair, especially if you have to sit and scratch your head a bit before you figure them out. Whiel these moments present challenges for players, they might be even more challenging for the dev team.

In an interview with HeyPoorPlayer, Ever Forward producer Bin Yang opened up about the struggles of creating engaging puzzles for the game.

“Well, each stage of development has its own difficulties. In the beginning, we struggled with designing puzzles, creating a satisfying feedback loop, and coming up with a story. As these things began to take shape, more difficulties would arise in different areas, such as art, then again in the same places, such as more puzzle design.

In short, the whole process is difficult, although the burden falls on different members of the team more during certain stages of development. For me personally, the greatest difficulty was always in the puzzle design. Luckily, I took a page out of Maya’s book and never gave up!”

[link]
 
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