Login

Nintendo shares two more battle clips for Paper Mario: The Origami King

Turn-based indeed!

Nintendo has shared another look at how battles play out in Paper Mario: The Origami King. Check out the tweets above to see two more gameplay clips of the unique battle system in action.

Comments

Top Rated Comment

I feel like people trying to go, "No EXP = No incentive" may be looking through too narrow a scope of what an RPG can (or has to) be. Even if the rewards are simply coins, I don't think it'd be an inherently bad thing as long as there's incentive to get them and a good use for them.

Albeit more action-oriented, games like Monster Hunter and the [Dark] Souls series make a good example of an incentive to gather enough material/currency without an explicit EXP system. And personally, I find "Get enough money/materials to get stronger" to be less tedious over time than "Do enough battles to hit the numerical threshold".

That's not to say that this Paper Mario is going to take that approach, but just giving some perspective on how feedback loops don't have to be tied to EXP to be engaging.

I continue trying to stay hopeful with this game.

So far it doesn't seem like it will capture the magic of the first 2 Paper Mario games, but it definitely seems like a step in the right direction after the last 2.

Bug Fables is classic Paper Mario.

New Paper Mario, is a new era, comedic, irreverent, meta, and more focused in the overworld progression than battle progression.

I'm ok with it, but that's because Paper Mario has had more games that aren't like the first 2. It's not staple of the series anymore, I think.

the utility man
Wed Jun 24 20 08:08pm
Rating: 1

Yes I'm aware of Bug Fables and actually saddened by the route that they chose to go. Not because of the way the game plays mind you, but my wife has a massive problem with bugs or anything resembling them so she wouldn't even be able to go through it with me. =/

My main disappointment with Paper Mario is the fact that it now has nothing to fill the role the first 2 games filled. We'll more than likely never get a sequel to the original Super Mario RPG, and now the Mario & Luigi series is in limbo. I mean sure they were all different types of JRPG's, but they were all good in their own unique ways as well.

Yeah, it's cartoony, but I do get how some people can't stand bugs in any shape or form.

I want to believe since Mario and Luigi is put in the shelf. Maybe they will make a new type of Mario RPG. There's a lot of ways they could with that. Nintendo isn't really afraid to throw a wrench into an IP to make something new. We've had 3 variations (4 if we count the Rabbis one as a Tactical RPG), I can believe they could have another take, maybe an action RPG, or another artstyle for another turn based one.

Yea I have no lack of confidence in Nintendo being able to create something new and fun. My concern here though, as with many other series, when they try to create something new they end up removing what people originally liked about it.

Maybe I'm a bit biased though, because I've been a JRPG fan since the original Dragon Quest/Warrior on the NES, but I'd at least like 1 Mario RPG series that still feels like a JRPG.

fylo
Thu Jun 25 20 01:48am
(Updated 1 time)

I think the issue with Paper Mario is that it hasn't fully dropped the RPG roots which in a way gives the idea it could return to form. And if it eventually returns to form, I just wonder if it'll be the same since it's been too long.

People do like the aesthetic, and there's something that could be made in the style of the first 2 games. Yet, I don't know, it just seems like that isn't in the cards. The philosophy of these games seems very different and unlike Metroid, I have the notion the fanbase isn't completely one-sided on what the series should be. Since part of fanbase and casual players don't have strong feelings for the 16 year old second game.

Well one thing I do feel like the vast majority of fans agree on is we don't want another Sticker Star. lol

I feel like Paper Mario's genre is now 'turn based puzzle' instead of turn based RPG

Moreso is they're like point and click adventure games, with battles being a dead weight approach to add something to break the main core gameplay.

Even the "things" are like key items you use in those adventure games. And many adventures games had also good and funny writing.

diddykong
Thu Jun 25 20 03:11am
Rating: 1 (Updated 1 time)

Something about Bug Fables art style is really off putting to me. I know it's trying to emulate the old Paper Mario sort of "2D Characters in a 3D World" but I wish they used more modern shaders, lighting and shadow techniques to give it its own visual identity. Say what you want about modern Paper Mario relying too much on its Paper aesthetic but that helped the series evolve with every generation so far and even beyond realistic paper rendering the art style hasn't changed much from TTYD

From what I've played. I have the notion it'll have been a shorter game, indie games have smaller budgets. I'm surprised it hasn't ended yet, and how many sidequests there's to do.

That's also why I think it's more fitting to compare it to the first Paper Mario, which also had bold black outlines and the environments looked 3D but not as stylized as the paper characters.

I don't know, I guess being a gullible 9 year old when Paper Mario on the N64 came out and didn't know it was Mario Story in Japan I always assumed the game world was all paper and cardboard. Sure it wasn't exactly what the story revolved around but it definitely wasn't devoid of paper references. Kammy Koopa being taped into the intro video, Mario falling gracefully like a sheet of paper, the panels of ground that flip to reveal a star piece, Goomba King's castle falling apart the way it does, even the battle scenes looked like dioramas. I guess we'll just have to see how Bug Fables evolves visually. They Have that Intelligent Systems Chibi (Paper Mario/Fire Emblem Heroes) Character design down though

I think is inevitable as they become able to do more things to either embrace or shift from the Paper esthetic. Since yeah, now that I think about it. Aside from the paper turn arounds, there isn't anything paper related.

Even the chapter starts, have more like a movie beginning credits, than a story book intro like in Paper Mario.

It's curious but yeah, it does show there was selfawareness to the Paper gimmicks since the first game.

But oh well, people that complain about that may have another reason to prefer Bug Fables. *shrugs*

its fine I guess. but combat still looks pretty pointless? If I'm not building a character, what is the point of even getting into battles?

In this new direction, some battles are like events. Color Splash had certain character bits and mainly is a way to break from the exploration which is more relevant here, than it was in the first two games.

In regards to battle progression, I mainly expect some battles play as puzzles. Having the arena with less tiles, or enemies placed more separate from each other. The rewards for battles is still up in the air, since it has a big space for spoils other than coins, so "materials" maybe?

I feel like people trying to go, "No EXP = No incentive" may be looking through too narrow a scope of what an RPG can (or has to) be. Even if the rewards are simply coins, I don't think it'd be an inherently bad thing as long as there's incentive to get them and a good use for them.

Albeit more action-oriented, games like Monster Hunter and the [Dark] Souls series make a good example of an incentive to gather enough material/currency without an explicit EXP system. And personally, I find "Get enough money/materials to get stronger" to be less tedious over time than "Do enough battles to hit the numerical threshold".

That's not to say that this Paper Mario is going to take that approach, but just giving some perspective on how feedback loops don't have to be tied to EXP to be engaging.

FF2 is one of my favorite RPGs and it doesn't have any EXP at all: you just gain stats based on battle performance. If Paper Mario does this or lets you manually upgrade with coins then it's a fair system I say.

And if thats the case, bully for them. But I have serious doubts.

noponsage
Wed Jun 24 20 08:39pm
Rating: 2 (Updated 1 time)

Whether there's more incentive to battle than just earning coins is gonna be what makes or breaks this game to me. If it's like the previous two where it's more optimal to avoid every enemy to save your gear for the bosses, I'm going to avoid this.

Unfortunately it's looking to just be coins again.

This looks fine for modern era Paper Mario but it really is a shame Super Paper Mario seems to be a one off storyline and gameplay style. Really the highlight of the series for me personally. It may have lacked traditional RPG elements but it had a lot of unusual puzzle platformer elements. Characters also felt really pronounced and memorable.

Nintendo made their mind with the surveys that said that less than 1% of the players that answered found the story interesting. Although a lot of people found the Flip mechanic fun.

tupin
Thu Jun 25 20 02:51am
Rating: 1

If they're going to make battles into puzzles that don't actually level you up, why not just get rid of battles entirely and just make it a point and click adventure game? That seems like what they really want to make anyway.

I agree somewhat.

In the first few Paper Mario games, bosses and enemy groups had their own tactics and the player can approach them in multiple ways. The "approach them in multiple ways" part is key cause you can build a play style based on what you like to do. Sticker Star and Color Splash where very shallow and the bosses they did have acted like a puzzle you can approach only one way, (use this item to win).

So yeah your right about these new games, I just want to clarify that "puzzle" isn't the problem, it's variety and approach.

I think everyone just needs to accept Paper Mario will never be what it once was. Its time to move on.

I enjoyed TTYD as much as the next guy. I like PM64 and liked SPM for the most part. Sticker Star was as fun and interesting as watching paint dry and I never played Color Splash but from what I saw of it it looked like SS2. While this one looks more like SS/CS than 64/TTYD it seems to have more charm and interesting mechanics than SS/CS did.

Search

Today's VIP

helljumper5252's avatar
Joined: August 2016
Newbie

Social Services

Want to join this discussion?

You should like, totally log in or sign up!