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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Kemono Heroes update now available

by rawmeatcowboy
03 July 2020
GN Version 5.0

Kemono Heroes has gotten a sizable update. We don't know the version number, but have full details on what the patch includes. Check out that info below.

General gameplay

Hanako no longer throws Fudemaru’s talismans.
Cactus monsters won’t become stuck in the ground.

Stages

Tanuki stage

Fixed error that allowed players to skip straight to the boss during the second playthrough of the stage.

Fire stage

Fixed issue that caused lag when throwing too many kunai at once.
Frame rate no longer randomly drops.

Moon falling

The moon falling will now correctly result in everyone dying.
Crashes, freezes, and locks

Start of game

No softlock if new players join during the intro cutscene or title screen.

Continue screen

Fixed issue where the game would lock if a player disconnects during Continue screen.
Players who disconnect during Continue screen and then reconnect will now appear correctly.

Final boss

No softlock if a player leaves at the start of the fight.
Fixed issue that caused game to crash when a new player connects before the fight starts.

Stage 4.3

Fixed issue that caused game to crash when players connect or disconnect while the moon medallion is flying during second loop playthrough.

Multiplayer

General

Characters no longer spawn on top of each other in 4-player mode.
If the party defeats a boss with only one player left, the continue screen will show the correct player character in the following screen.
Fixed issue where a player who dies and isn’t revived in time caused the remaining living player(s) to die and respawn the fallen player.
Characters will now spawn correctly when playing stages that do not have a number (ex: boss stages, cloud stage).
Characters no longer randomly fly across the screen during the first stage after finishing the first half of the game.
New players will now spawn with the correct weapon loadout (Hooks, Bombs, unlockables, etc.)

Cloud boss

New players who enter during fight will now correctly spawn with their characters in flying animation.

Final boss

Characters now correctly appear when new players enter during the fight.

Achievements

Achievement “Kijimuna” can now be unlocked by changing into the fishing enemy as Fudemaru and fishing an enemy.

[Link]