Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Spellbreak dev talks Legend of Zelda inspiration, resolution/framerate, supporting Switch, and gyro aiming

I put a spell on you
by rawmeatcowboy
05 August 2020
GN Version 5.0

Spellbreak, the spell-casting battle royale, is making its way to Switch later this year. In an interview with NWR, Seth Sivak, CEO of developer Proletariat, makes it very clear that the team is taking the Switch version of Spellbreak very seriously.

"The Switch is a great device and we all love our Switches at the studio. We made it a priority for launch because we have a goal to make it as easy as possible for Spellbreak players to play with their friends, and with cross-play we open up a huge audience on the Switch. The game will support cross-play between all platforms (PC, PS4, Xbox One, and Switch) at launch. We will also have full cross-progression at launch, meaning players can use the same account and retain their XP and items across all platforms."

As you might be able to tell from the image above, the look of Spellbreak was inspired by a few different franchises, The Legend of Zelda included.

"The art style was inspired by films from places like Studio Ghibli. For the world itself, we looked to games like Legend of Zelda: Breath of the Wild and Shadow of the Colossus. The world, characters, and visual effects are all things we’re very proud of."

When it comes to resolution and framerate, Spellbreak will offer the following experience.

"We plan to support 30fps at 720p when handheld and 900p (upscaled to 1080p) when docked."

Lastly, Siyak said that Spellbreak won't have gyro aiming at launch, but it's going to be added in a "near-term future update."

[Link]