Oslo, Norway - August 5th, 2020 - Apt Games has revealed a new developer walkthrough for its score-attack synth nightmare TERROR SQUID. Unlike the surreal live-action reveal, this will give a clear understanding of how one creates their own bullet hell in this unique retro arcade game ahead of its Switch and PC release later this year.
TERROR SQUID is an easy to understand but difficult to master arcade game in which every enemy projectile is emitted by you, the TERROR SQUID. Set around a doomed planet, you’re a cosmic chaos entity spinning around the world emitting all manner of hazardous projectiles. What goes around comes around, as your inky bullet reign of terror circles around the globe creating an apocalypse of your own design. TERROR SQUID obliterates genre conventions of tightly choreographed patterns, and instead puts you in the role of your own worst enemy. Think fast and strategically as you weave through a bullet hell of your own making!
Your objective is to survive for as long as possible without getting hit by your own projectiles. Survive for long enough and you can release a primordial blast of dark energy, detonating your projectiles in glorious chain reactions. Inspired by the spherical maps of Super Stardust and the short, intense action of Devil Daggers, TERROR SQUID is an endlessly addictive test of strategy and reflexes. Only the best players will manage to survive for even a minute in this unholy vector graphics apocalypse. Destroy worlds, ascend the leaderboards, and become one with the void in TERROR SQUID.
This developer walkthrough offers a four-minute look at how one navigates TERROR SQUID’s self-made hazardous terrain… before blowing up as much of it as you can in a mesmerizing chain reaction.
“TERROR SQUID is a pretty easy game to understand on the surface, but pinning down - and then executing - a solid strategy is much easier said than done,” said Creative Director Syver Lauritzsen. “It’s a panic-inducing game, but with rounds seldom lasting much longer than a minute, you’re sure to keep trying for that 'one more good game.’”