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Overwatch 'Experimental Mode' update now available

Experimenting with some tweaks
by rawmeatcowboy
06 August 2020
GN Version 5.0

An update for Overwatch's experimental mode is now live. Check out full patch notes below.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Brigitte

General

Base health lowered from 200 to 150

Inspire

Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
Self-healing is no longer reduced by half

Orisa

General

Base armor reduced from 250 to 200

Halt!

Radius reduced from 7 to 4 meters
Projectile speed increased from 20 to 30

Pharah

Hover Jets

Movement speed increased 20%
Regeneration rate reduced from 50 to 35 per second

Barrage

Duration reduced from 3 to 2.5 seconds

Roadhog

Scrap Gun

(General) Ammo reduced from 6 to 5
(General) Damage per projectile increased from 6 to 7
(General) Recovery increased from 0.7 to 0.85 seconds

Sigma

Experimental Barrier

Health reduced from 900 to 700
Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

Cooldown increased from 10 to 12 seconds

Symmetra

Photon Projector

(Primary Fire) Delay before losing charge increased from 2 to 4 seconds

Teleporter

Cooldown reduced from 12 to 10 seconds

Zenyatta

Orb of Destruction

(Secondary Fire) Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
(Secondary Fire) Rate of fire increased from 8.5 to 9 shots per second

[Link]
 
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