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I Am Dead devs discuss the Switch porting process

Unreal Engine handles the heavy lifting

I Am Dead, "a charming puzzle adventure game," is making its way to Switch sometime this year. The team is still putting the final touches on the experience, and that includes the Switch version. In an interview with NintendoEverything, developers at Hollow Pond shared word on how the Switch version is coming along.

Unreal Engine does a lot of the work involved in making versions for different platforms for us, which is good because as a small team we wouldn’t have been able to tackle the ports otherwise. Many of our older games were made using our own engine, but then, rolling your own tech for 2D games is significantly more manageable. There’s been a bunch of optimization work required to get the Switch version running well, but it’s generally been okay.

Categories: Interviews, Consoles
Tags: eshop, switch
Games: I Am Dead

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