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Nintendo explains how they came up with Paper Mario: The Origami King's Legion of Stationary

Making the ordinary extraordinary

Paper Mario: The Origami King has quite a unique set of bosses called the Legion of Stationary. These battles put you up against real-life objects like colored pencils, tape, rubber bands, and more. In an interview with PCGames, Nintendo producer Kensuke Tanabe explained how the team came up with the interesting idea.

“The Paper Mario series revolves around paper. We landed on the stationery idea when we were thinking about various concepts that are related to paper, but don’t have anything to do with origami. We thought that this slightly strange depiction of realistic stationery with no anthropomorphic features would be a great visual hook for the game. In the end, ‘normal’ isn’t all that exciting, isn’t it?”

Comments

Top Rated Comment
mereel
Sun Aug 09 20 11:57am
Rating: 5

So many whiners on this forum. Do any of you even own this game?

I bought it, along with all previous Paper Mario games. I’m about 30 hours into it and very close to finishing it. The boss battles in this game, and there are a lot of them, are nothing short of brilliant.

I saw Tanabe’s comment earlier about changing the battle system with each game. It reminded me of how Nintendo used to be back in the 80s and 90s, where each new entry in a series threw out pre-conceived notions about what this game should be. Not every entry is as fondly remembered as another, but the variety was there.

These games reinvent the game system while also playing with the graphics style for each new entry. It’s wonderful. And yes, PM64 and TTYD were wonderful, but they aren’t going anywhere. Try to enjoy something new and refreshing once in a while.

'We thought bland design with no character istics was a good idea.'

chaoxys
Sun Aug 09 20 08:36am
Rating: 5

"Normal isn't very exciting"

What? But you literally went for the most normal designs possible? It's a normal pair of scissors, normal tape, normal pencils. It's all normal.

Do normal pair of scissors start yelling at you and start attacking you?

Dialogue and design are both important for building a good character. Having one doesn't excuse the lack of the other. The writing for the bosses was pretty decent, don't get me wrong, but they could have combined it with a more imaginative design, like an origami knight of some sort with the scissors being his sword and the case being a sheath on his back or something.

I will just repeat what I wrote in the other thread.

I'm seriously counting down the days until Kensuke Tanabe retires from Nintendo...

Why waste your energy? What do you think will change when he leaves?

fylo
Sun Aug 09 20 01:26pm
Rating: 1

Well this week was Yohinori Ono. from Street Fighter. We'll see how that goes.

But as a business, there's really no reason why he should, he's doing his job well by having people by the games he works in. Luigi's Mansion 3 also cemented his place, for the time being.

Before or after he continues the awful Metroid Prime series with Metroid Prime 4? Or before he poisons us with another Donkey Kong Country Returns games?

The quirkiness of this game is a huge part of its charm. I've just finished the shogun studio part and entered shroom city and yeah, wow xD

I'm right there with you. I just beat the Shogun boss and what tricky character that was. I like how the boss fights really challenge you to think of your movement, not just run up, use a few items and you're done. There's a ton of strategy to your attacks to make them effective.

monty_mole
Sun Aug 09 20 10:53am
Rating: 1

... but... aren't they literally contradicting themselves? Yes... normal isn't interesting, then WHY GO WITH NORMAL DESIGNS? I really don't get it. Like... the designs could easily be... idk, missil-themed/blade-themed/whip-themed origami bosses.

Perhaps the right word is closer to typical. Since the stationary bosses are both creative and mundane at the same time. Games don't get as meta as this nowadays. I can think of stationary enemies in other games, but not bosses.

mereel
Sun Aug 09 20 11:57am
Rating: 5

So many whiners on this forum. Do any of you even own this game?

I bought it, along with all previous Paper Mario games. I’m about 30 hours into it and very close to finishing it. The boss battles in this game, and there are a lot of them, are nothing short of brilliant.

I saw Tanabe’s comment earlier about changing the battle system with each game. It reminded me of how Nintendo used to be back in the 80s and 90s, where each new entry in a series threw out pre-conceived notions about what this game should be. Not every entry is as fondly remembered as another, but the variety was there.

These games reinvent the game system while also playing with the graphics style for each new entry. It’s wonderful. And yes, PM64 and TTYD were wonderful, but they aren’t going anywhere. Try to enjoy something new and refreshing once in a while.

fylo
Sun Aug 09 20 01:36pm
Rating: 1

I've played and it's close to my experience with TTYD, which was "I'm glad I played it but I'll likely never replay it."

The game is very long and I felt it a bit tiring like Skyward Sword. The production is sky high in terms of graphics, levels and music. I think the ring system worked well for bosses and puzzles but I think the enemies didn't evolve. The closest is in the Green streamer were they react to how you spin the board.

I think I just complete it and shelve it, since I felt like in between the highlight moments there was a lot of walking around. Like I've said with the new style it focuses more on the environments than characters, since unlike the old games the environments are more dynamic. But I think, they could have had more characters integral to the plot. Olly could have had intermissions like the ones Count Bleck had in Super Paper Mario to enrich his character.

Still overall a very solid game. I suppose this is what fans want. I did like Color Splash a bit more mainly because it was a more comedic game, and the way it told it's stories level by level felt like an anthology narrative. Like a road trip movie.

I agree Color Splash has this great comedic / episodic narrative going for it and it works really well. It's definitely the funniest game in the series. When it comes to my favorite narrative though, SPM hits all the right notes. And I think Origami is very comparable to it. It has the same parodies of stereotypical narratives, the same blend of more serious and more comedic moments. Compared to Color Splash, these two games also feel more like epic adventures and in that sense we could say that Origami tries to blend the epicness of Thousand year Door and also its quirky characters and general strangeess, with the variety of SPM's narrative. I think it does a great job there and also the battle system being better than the one in CS (with a special mention for Origami's boss battles) makes me prefer Origami overall, even though I haven't completed it yet. Now I don't know yet if its narrative will surpass the one from SPM, we will see.

haku_firestone
Sun Aug 09 20 06:46pm
Rating: 1

I feel the same way.

I've personally bought, played, and owned all past Paper Mario Games. There always seems to be this narrative pushed that if it isn't like the Thousand-Year Door, it's somehow less of a game.

I don't really mind the current approach that the current Paper Mario games have. Not saying that everyone else has to like them, but there really isn't much of a reason to dislike the games other than "there is no leveling system" and matters related to this.

While my favorite Paper Mario is the original, it won't hinder me from trying future games in the series.

I've played it, I'm on the final world. Describing this game as brilliant is doing a disservice to the word "brilliant."

It's a horrible shame that such a wonderful series has been reduced to a pale shell of it's formal self.

. We landed on the stationery idea when we were thinking about various concepts that are related to paper, but don’t have anything to do with origami.

The game is called "The ORIGAMI King!" Why would you even be thinking about that?!

socar
Mon Aug 10 20 03:10am
Rating: 1

I just noticed that every article about Paper Mario and the Origami king is getting so many downvotes.

Like ok folks, Kensuke Tanabe screwed it up but you shouldn't be mad about something this minor. After all, he's the producer behind Metroid Prime, Link's Awakening, and..oh idk, Mother 3?

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