Not only is Rocket League going free-to-play, it's also getting cross-platform progression. Pysonix has shared a detailed breakdown of how the feature works, which you can read in full below.
Cross-platform progression, one of Rocket League's most requested features, is set to arrive with the game's next update. Soon, you'll be able to share your Competitive Rank, Rocket Pass Progress, and your hard-earned inventory across all platforms! We want to make sure players are ready, and this blog has everything you need to know.
HOW TO LINK YOUR ACCOUNTS ON UPDATE DAY
Rocket League’s cross-platform progression is made possible with an Epic Games Account. So, creating one or signing into your existing Epic Games Account is the first step of the process. You'll be prompted to do this when you start up Rocket League for the first time after the update. Once that's completed, there are a couple of different ways to connect your Rocket League platforms to your Epic Games Account and complete the process for cross-platform progression.
Once you're logged in, you will be asked to set a Primary Platform. Your Primary Platform will be your source of progression (Rocket Pass Progress, Competitive Rank, XP Level) for all of your connected platforms. In other words, be sure to choose the platform where you have the most progress in Rocket Pass, and your highest Competitive Rank. Credit and Esports Token balances will stay tied to each platform as they cannot be transferred to a new platform. Once your Primary Platform is selected, you will be able to play with your Competitive Rank, and Rocket Pass progress, and XP Level on all other connected platforms.
You'll be able to connect additional platforms you have to your Epic Games Account on our account linking page. Simply link your platforms using your PlayStation Network, Xbox Live, Nintendo Switch Online, and Steam account login information and share progress. You may also designate one of them as your Primary Platform from the linking page. If you've linked platforms to your Epic Games Account in the past, you won't need to do it again for Rocket League.
If you make a mistake or change your mind about which platform will be your primary, don't worry! You will be able to unlink your platform and choose a different platform as your primary, but you will not be able to link that platform to a different Epic Games Account.
If you're looking for an extra reason to link your Rocket League platforms to your Epic Games Account, everyone who does will automatically receive the Chopper EG Wheels pictured above!
YOUR INVENTORY. FROM EVERY PLATFORM. IN ONE PLACE.
Shared Inventory is a major part of Rocket League’s cross-platform progression. Each platform you link to your Epic Games Account shares its inventory with your other connected platforms, with a few key exceptions. For example, if you completed Rocket Pass 2 on your PC but also play on other platforms, you can now use those Rocket Pass 2 items everywhere. Here's everything that will and won't be shared across your connected platforms:
Shared Across Platforms
All earned free drops (Common Items, Event Items)
Season Rewards & Titles
Rocket Pass Items
Item Shop Purchases
Blueprints and items built from blueprints
All Rocket League-branded DLC included in the Legacy Pack
Platform-Exclusive Items: e.g., Sweet Tooth, Hogsticker, Armadillo, Mario and Luigi NSR, and Samus' Gunship
Ultimate Edition On-Disc DLC: Batman/DC Superheroes Pack
Premium DLC Packs: licensed content that was previously available in the Showroom (e.g., Back To The Future, Jurassic World, DC Superheroes, Fast and the Furious, Ghostbusters, Knight Rider, etc.)
Credits and Esports tokens balances
You will still have access to use the purchased DLC Packs on the platform where they were purchased. We are working to make Premium DLC accessible across platforms, but this will not be available when free to play launches.
The arrival of cross-platform progression means changes to player-to-player trading.
To reduce the risk of fraud, purchased items can only be traded on their platform of purchase. For example, if you build a Blueprint with Credits on PlayStation, you won't be able to trade that item on a linked Xbox or any other linked platform. It's only tradable on PlayStation.
Your other tradable items can be traded regardless of which platform you acquired them on, but you can only initiate trades with players logged into the same platform as you.
As an additional anti-fraud measure, we will also require both players involved in any trade to have purchased at least 500 Credits (players who played Rocket League before the launch of free to play are exempt from this requirement).
We're excited to bring cross-platform progression to Rocket League, and this is just one of the new features coming to the game when the update goes live later this summer. We still have a lot of info to share as we approach launch. So, stay tuned for more info at RocketLeague.com and follow us on Twitter for the latest news and announcements.