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StarFox Command dev explains why the game didn't have more traditional StarFox levels

The Miyamoto mandate
by rawmeatcowboy
06 October 2020
GN Version 5.0

StarFox Command was a portable entry in the StarFox series that kept all the battles in all-range mode. Why didn't the game allow for classic-style StarFox missions? Dev Dylan Cuthbert explained in an interview with Nintendo Life.

"If we’d have had more time, I would have liked to add some 'standard' Star Fox levels with forward-scrolling, but at the time Miyamoto was adamant that we stick with free-range modes. That was part of his 'Star Fox should explore new things' initial direction on the project. I would have liked to expand the mothership sequence more too, adding variation and different things to do, allowing you to enter mothership for an on-rails sequence, perhaps."

[Link]