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ScourgeBringer demo and pre-orders now available on the Switch eShop, “Fast-Paced Action” trailer released

Give it a try or give it a buy!
by nintendojam
14 October 2020
GN Version 5.0

14th October 2020, Montpellier, France - Developer Flying Oak Games and publisher Dear Villagers (Recompile) have announced that the fast-paced rogue-platformer ScourgeBringer today got a brand new “Fast-Paced Action” trailer, alongside the launch of a free demo on Nintendo Switch and Xbox One.

Additionally, the team revealed a new “Supporter Pack” version of the game and confirmed that pre-orders on Nintendo Switch are now live now ahead of its full launch on 21st October for Nintendo Switch, Xbox One, Game Pass for Console and PC, Epic, GOG and out of Steam Early Access (PC, Mac, Linux).

ScourgeBringer hit the Steam top 20 bestseller charts when it entered Early Access back in February and is currently also available in Game Preview for Game Pass for PC.

Launch update highlights:
The Beyond: a new secret Realm with two new bosses
Chaos Roots: a new post-game mode, with different run modifiers and harder difficulty
System revamps: a new gun modification systems with weapon mods; a revamped item system, offering upgrades like shields
Story reshaped: rewritten dialogues, rewritten and new logs and the game’s ending
New shops and NPCs: get weapon upgrades, or pay with your own HP for items, and meet new Greed's acolytes
New content to previous worlds: new mini-bosses, new blessings
Secret rooms: will you find them?

ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await.

There is no backtracking, as the game’s structure follows a procedural combination of pre-built challenge rooms, not unlike the Binding of Isaac.

The game is in open development, with an in-game feedback system gathering feedback from players, and regular looks behind the curtain courtesy of regular development updates from Flying Oak Games, who you can follow on Twitter here.

[Gamespress]
 
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