Super Mario 3D All-Stars updated to Ver. 1.1.0, adds inverse camera controls, GameCube controller support for Super Mario Sunshine

The update we've been waiting for

Super Mario 3D All-Stars has been updated to Version 1.1.0, and it includes some features fans have been clamoring for. Check out the full patch notes below.

- Players can now invert the camera controls within all three individual titles.

- Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.

- The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.

- You’ll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system.

- The Nintendo Switch Lite system does not support this controller option.

- All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.

- Other general fixes have been applied to improve overall gameplay across all three titles.


Where's my Sensor Bar to USB adapter so that I can play Galaxy with a Wii Remote and Nunchuck.

God I wish they’d make this happen. If they can make a GC adapter and then mass produce decades old controllers they can do this.

They actually sell 3rd party sensor bars that use USB for power for like $10. The sensor bar is just two IR LEDs... It doesn't do any "sensing" of its own despite its name.

The Wiimotes are Bluetooth like all other Switch controllers. Nintendo just needs to enable them to be connected and maybe write a driver to make it work, so it's very much possible. Sadly I never see them doing that.

Technically the sensor bar CAN send out data. They used it as an IR TV remote in Japan where the IR beams would bounce off the backwall and back at your TV.

This should have happened LONG ago, far before this compilation happened.

Now, if they would only update it to include Super Mario Galaxy 2, we'd be set.

After 14 years I was finally able to play Sunshine again and 100%-ed it. That was last month. Now I already feel like doing it again Smile

This is a nice little surprise. I just beat Bowser in Sunshine and have no desire to return to 100% it. Biggest thing that I miss about the GameCube controller are the analog triggers which determines the strength of FLUDD in this game. I hope Nintendo's next console/Switch refresh has controllers with analog triggers.

Mon Nov 16 20 11:24pm
(Updated 1 time)

EDIT: I read the post further sorry >_>.

Didn't think I cared about the GCN support but now that it's here, I really did!

Mon Nov 16 20 11:38pm
(Updated 2 times)

This is great news! Now how can I get gamecube controllers to work?

And will it support the Smash controller as well?

Do you mean the smash branded GameCube controllers? Yes, they're regular GC controllers so they'll work. You'll need the GameCube controller adaptor to connect to the Switch.

Oh. Thanks for that. But that said...idk, buying an adaptor to support for just one game seems a bit underwhelming.

I'll play with the pro and see how it works out.

If you got the Smash bros ultimate limited edition that came with a GameCube controller, it'll have a wired adapter in the box. Otherwise you can buy a wireless 8bit-do adapter for like 10bucks

The Gamecube controller support for Super Mario Sunshine is a big deal for me. I couldn't get used to the Switch controller scheme, and that made me lose a lot of lives and actually get game overs on the very first Secret Course of Bianco Hills.

Anyone knows how Super Mario 64 plays with the Gamecube controller? I mean, does it feel like playing the Wii Virtual Console version or it's totally different? I never had the chance to play that release.

it's about time
too bad everyone's played through it already


Today's VIP

cloudwomega's avatar
Joined: September 2014

Social Services

Want to join this discussion?

You should like, totally log in or sign up!