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Ori and the Will of the Wisps originally ran at 24fps on Switch, but Moon Studios "liked the challenge" of hitting 60fps

Ori and the will of the devs

Seeing Ori and the Will of the Wisps running at 60fps on Switch is truly impressive. Many didn't think Ori and the Blind Forest could squeeze out 60fps on Switch, but somehow it did. How in the world did Moon Studios pull off that feat again with the more technically-demanding sequel? It took a ton of hard work, not surprisingly.

In an interview with NPR, Gennadiy Korol, lead engineer at Moon Studios, talked about the challenge of getting the game up to snuff on Switch. Check out his comments below.

"We had a rock-solid frame-rate on the Xbox. We thought 'Awesome! We've invested all this time on the Xbox; now we can start the Switch port. So we run it and it starts at, like, 24 FPS. That was already after a few months of hard optimization [for the Xbox]," said Korol. "How can we push this to 60 [FPS]? When you're optimizing a game like this on a platform that is so weak, [and] you wanna get 60 [FPS], it's an 'all-or-nothing' approach. Some of us just like the challenge."

Thanks to Sligeach_eire for the heads up!

Comments

I think this is one of, if not the best Switch port. Forget Doom, The Witcher 3, etc. They're all heavily compromised, while this is as good as the other platforms. They didn’t take any shortcuts and put the effort in. I worry that some developers might be lazy going forward and just chuck cloud versions on the eShop instead.

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