Seeing Ori and the Will of the Wisps running at 60fps on Switch is truly impressive. Many didn't think Ori and the Blind Forest could squeeze out 60fps on Switch, but somehow it did. How in the world did Moon Studios pull off that feat again with the more technically-demanding sequel? It took a ton of hard work, not surprisingly.
In an interview with NPR, Gennadiy Korol, lead engineer at Moon Studios, talked about the challenge of getting the game up to snuff on Switch. Check out his comments below.
"We had a rock-solid frame-rate on the Xbox. We thought 'Awesome! We've invested all this time on the Xbox; now we can start the Switch port. So we run it and it starts at, like, 24 FPS. That was already after a few months of hard optimization [for the Xbox]," said Korol. "How can we push this to 60 [FPS]? When you're optimizing a game like this on a platform that is so weak, [and] you wanna get 60 [FPS], it's an 'all-or-nothing' approach. Some of us just like the challenge."