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Sakuna: Of Rice and Ruin's devs explain how the game came to Switch

The path to Switch
by rawmeatcowboy
19 November 2020
GN Version 5.0

Sakuna: Of Rice and Ruin wasn't originally planned for Switch, but the devs had a change of heart partway through the game's development. What made them shift gears? In an interview with Ntower, Edelweiss director Nal shared the story.

We're part of an indie (doujin) group that regularly participates at a Japanese indie event known as Comiket. When we exhibited our game there, the person in charge of Nintendo's indie games division came by and asked if we had any interest in releasing the game on the Nintendo Switch. So that's how it happened.

XSEED later told us that Nintendo of America quite liked a dev build they'd seen of our game, which led to us appearing on the Nintendo Treehouse event. But that's a whole different story.

[Link]