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Minecraft Dungeons Version 1.7.2.0 patch notes

Peaks performance
by rawmeatcowboy
09 December 2020
GN Version 5.0

Minecraft Dungeons was recently updated to Ver. 1.7.2.0 to pave the way for the Howling Peaks DLC. You can read the full patch notes for this update below.

Howling Peaks:

A strange power takes hold atop the perilous peaks, and a brave hero must rise to the summit to defeat it
The trek to the top has bold highs and lows, from dazzling new armor, weapons, and artifacts to vicious new foes across three new missions
At the center of the storm is the Tempest Golem, which must be stopped to hush the howling winds
New achievements await you to unlock on your adventure
Free for All Players: Six brand new enchantments to discover

Balance Changes:

Totem of Regeneration

Totem of Regeneration healing doubled, from 20 to 40 per second

Soul Lantern

Increased damage by 50%
Increased attack speed by 40%
Increased soul cost by 20%

Sweet Brew

Increased duration from 20 to 120 seconds

Prospector

Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)

Looting

Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)

Vindicator

Adjusted new “taunt circle + lock” behavior for Vindicators
Reduced charge speed somewhat
Reduced melee tickets to 2 (was 3)
Added behavior which makes them go aggressive when hurt when standing in taunt circle
They now get locked on you if you run away > 15 blocks

Illusioner

Increased explosive arrow damage 200 -> 275
Increased illusion arrow damage 20 -> 30
Reduced health 3200 -> 1800
Increased ranged max attacks to issue in a row to 2
This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
Increased cast blind cooldown to 30s
Increased blind effect to 10s
Increased illusion lifetime 4s -> 7s
Reduced ranged attack cooldown 5s -> 2.2s
Reduced min-distance to flee 350 -> 150
Miss effect causes a 25% chance to hit, instead of 50%

Emeralds

Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests

Brief Invulnerability when Rolling (Armor Property)

Reduced invulnerability when rolling duration from 1.1s to 0.3s
Added invulnerability VFX to the effect
Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended

Ghost Cloak

Reduced damage reduction from -80% to -50% damage

Fixes:

Fixed a crash that could occur when launching Frozen Fjord
Fixed several crashes that could occur when linking to a Microsoft Account
Flaming quiver now deals additional damage on top of ranged weapon damage (MCD-3677)
Fixed Burning Mob enchantment effects and Hunting Bow marks being too large when applied to Whisperers and Leapers
Fixed issues with quick-equip functionality
The Deflecting enchantment no longer triggers ranged weapons’ Dynamo enchantment (MCD-4392)
Undoing the salvage process of an equipped and activated item no longer causes the item to be lost
Key Golems are no longer auto targeted by ranged weapons
Eliminated the Frozen Zombie’s occasional bursts of speed because they’re supposed to be frozen
Recalling the Soul Lantern pet no longer interrupts player movement
Fixed Fuse Shot arrows not exploding (MCD-4466)
Fixed the Accessibility Help Center button not opening the correct page on Xbox
Fixed several text-to-speech issues
Text-to-Speech is now present for merchant interfaces
Fixed the timing of some mission subtitles for Swedish localization
Miniboss music no longer gets stuck playing forever and ever and ever (MCD-3963)
Fixed missing cage opening sound effect on Bamboo Bluffs
Fixed missing sound effects for stone heads puzzle on Dingy Jungle
Fixed the music in the Creeper Woods rune room
Hosts will no longer hear sounds from other players that are far away
Lowered the sound of Love Spell Bow

[LInk]