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Miyamoto says Nintendo games are designed to "provide a warm feeling," wishes he could provide even more cheer and laughter

A world of smiles
by rawmeatcowboy
20 December 2020
GN Version 5.0

Nintendo is well known as a company that focuses on games that make players smile. That's a core goal for Nintendo and all of its developers, Shigeru Miyamoto included. In an interview with the New Yorker, Miyamoto expands on that idea. You can see his full statement below.

Video games are an active medium. In that sense, they don’t require complex emotions from the designer; it’s the players who take what we give them and respond in their own ways. Complex emotions are difficult to deal with in interactive media. I’ve been involved in movies, and passive media is much better suited to take on those themes. With Nintendo, the appeal of our characters is that they bring families together. Our games are designed to provide a warm feeling; everyone is able to enjoy their time playing or watching.

For example, when I was playing with my grandchild recently, the whole family was gathered around the television. He and I were focused on what was happening on the screen, but my wife and the others were focussed on the child, enjoying the sight of him enjoying the game. I was so glad we had been able to produce something that facilitated this kind of communal experience. That’s the core of Nintendo’s work: to bring smiles to players’ faces. So I don’t have any regrets. If anything, I wish I could have provided more cheer, more laughter.

[Link]
 
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