Zelda: Breath of the Wild was the first official game in the franchise to give a voice to Zelda. That voice was provided by Patricia Summersett, who reprised her role for Hyrule Warriors: Age of Calamity. In an interview with Zelda Dungeon’s The Champion Cast, Summersett talks about how some of the negative reaction to her acting impacted her, and how she used some of that negativity to fuel her performance in Age of Calamity. Check out her comments below.
“That was tougher to deal with at first, because I was very sensitive to it, and just wanted everybody to be as happy as possible for such a big game [Breath of the Wild]. You really have to keep that kind of stuff in perspective, or one does. You really got to be positive about that stuff. I’d say the negative people tend to be more vocal online, just by default – that’s the nature of the algorithms of the net, and it does take some getting used to. One has to build a thick skin, I think, with something like this. I’d definitely say my skin has gotten a lot thicker over the last years, since taking on this particular role, just because it’s required more thick skin than some of the other kinds of failures or critiques I’ve had in the past.
There’s something in that to channel as well, because that’s how Zelda feels, and she’s doing great, but she feels that way eternally, and that’s her plate. It’s very relatable in that way, I think. Anybody who’s taking risks and trying to work very hard at anything, you come across that. I do love that about her character in general, the fact that they dig into that part of the storyline for her: what it means for her to feel like a failure, but keep pushing forward and striving for something bigger, and for the benefit of all. One can use that as inspiration as one uses heroes as inspiration.”