Monster Hunter Rise producer says the Wirebug will take a little getting used to, but it's worth it

Feels pretty buggy

While Monster Hunter Rise has a lot of classic elements, there's some new goodies in there as well. That includes the Wirebug, which is a new way of getting around and fighting. In an internal Capcom interview, Producer Ryozo Tsujimoto talks about why players should take the time to learn the ins and outs of the Wirebug.

It’s a completely new feature, so it’ll take some time to get used to, but you don’t need to whisk around the map right from the start, and we made sure the game is fun enough without using the Wirebug. ...If you manage to incorporate your Wirebug into your combos, your repertoire of moves will expand significantly, but what that means is that you’ll just have even more choice on top of the already rich amount of strategy you normally have.


That’s what they said about Star Fox Zero. 😜 Sorry, I shouldn't mention that stain in the same sentence as this game.

Yeah, absolutely not the same haha I wasn't so pissed with the dual screens (well, some bosses where a serious pain with the dual screen thing) but what really set me off was the lack of action in the game, it was so short and there was so little to do. The star wolf fights where so damn easy, no dog fights at all. Additional missions (pre boss missions) would only require you to destroy like 15 - 20 enemies and that was all. The motion controls were awesome, I wish they could simply remaster Star Fox 64 and add motion controls (never played Star Fox 64 3D so I don't know if they added motion controls there). But yeah, it was a huge disappointment.
After trying the Wirebug I can say for sure that I'm not disappointed, it's just like the producer says, if you learn how to use it, you can get more out of it, but you'll be fine just playing the old way, in fact, you tend to do that gradually and then you find yourself using the wirebug more often and combining it with attacks.


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