Arcade Archives: Frogger coming to Switch on Dec. 12th, 2019

Frogger is an action game released by Konami in 1981. Guide a lost frog to the house on the other bank within the time limit. There will be many obstacles to overcome on the way home. Time your way safely across dangerous roads full of cars and rivers where alligators and snakes lie in wait.

Arcade Archives: Frogger comes to Switch on Dec. 12th, 2019, and is priced at the usual $8.

ESP Ra.De. Ψ hidden boss revealed

Hello, Alice

M2 held an event yesterday that went over numerous projects, including ESP Ra.De. Ψ. Among the various tidbits was the reveal of the hidden boss, Alice Master. Check out full details on Alice below.

- Alice will be a hidden secret boss in all modes except for the original arcade mode
- Alice has three health bars
- she’ll appear after the final boss, and acts as something of a bonus stage in every mode except for the original arcade mode
- there are no requirements that you need to fulfill in order to fight against her
- Alice was brought into Yaksa at the young age of 7 years old
- Yaksa wanted to use her ESP abilities for their nefarious aspirations, but due to her sickly nature, they weren’t able to do so
- Yaksa successfully cloned Alice, with her clones growing at twice the normal speed.
- for some reason, only the clones with deformed eyes awoke
- Ms. Gaara loves Alice like a daughter, and Alice loves Ms. Gaara like her mother
- when she was 13, Alice realized she didn’t reach her mother’s true expectations of her, and tried to kill herself
- Alice blamed herself for being worse than her clones.
- when she was about to die, her true ESP abilities awakened
- she was reported to the public to have died, but has been kept under wraps at Yaksa as one of their most important secrets
- after defeating Alice as a bonus boss, she’ll become a fourth playable character
- Alice is meant to be a character who can rack up bonuses (up to the 16x limit) easily

The first Japanese commercial for Baten Kaitos was made by Nintendo before they even knew what the game was about

Talk about blind faith!

Here's a really interesting story from Yasuyuki Honne, director of Baten Kaitos. Way back in the GameCube days when the title was being worked on by Namco, Nintendo didn't even know what the game would be like. They were just super happy that Namco was making an exclusive RPG for the GameCube. This lead to a really unique commercial for the game in Japan.

“There’s one thing that’s really surprised me over the past 20 years: the first commercial for Baten Kaitos. Nintendo was extremely happy that we were making a GameCube exclusive RPG for them, and without even knowing what the game was about, they made a teaser commercial featuring a bunch of guys as blacksmiths to represent how we were vigorously making this game. I remember the tagline being, ‘Namco’s making an RPG with all their might.'”

Pretty crazy to think Nintendo went out of their way to spread the word on Baten Kaitos before they had any real clue about the game. I don't think something like that would happen today!

Switch eShop file size round-up - Ashen, Warhammer 40,000: Space Wolf, Shovel Knight: King of Cards and more

Time to make some more room

Time to get another look at the file sizes for upcoming Switch titles. Check out the latest batch of upcoming games below.

Ashen – 4.9GB
Warhammer 40,000: Space Wolf – 4.1GB
Down to Hell – 2.2GB
Mirror – 1.7GB
Gensou SkyDrift – 1.4GB
Wily Jetman: Astromonkey’s Revenge – 1.0GB
XenoRaptor – 598MB
Rift Keeper – 499MB
Princess Maker Go! Go! Princess – 488MB
Funny Bunny Adventures – 246MB
Thoth – 210MB
Shovel Knight: King of Cards 207MB
Shovel Knight Showdown – 196MB
Tamashii – 127MB
Drawngeon: Dungeons of Ink and Paper – 125MB
140 – 93.0MB
Straimium Immortaly – 69.0MB
Mushroom Quest – 47.0MB
Sacred Stones – 45.0MB

N64 storage accessory '64Mate' hitting Kickstarter in the near future

N64 storage galore

Do you need some extra storage room for your N64 goodies? The 64Mate could be the perfect solution for you. This accessory gives you room to house upscalers, capture cards, game carts and more. If you like what you see, get ready to support the project's official Kickstarter, which will launch in the near future. You can add your email address here to stay up-to-date on the project.

Dandy Dungeon: Legend of Brave Yamada getting a free content update in Spring 2020

The full sequel for free!

We knew that Dandy Dungeon: Legend of Brave Yamada was getting a major update, and now we have an idea of when to expect it. The update is set for Spring 2020, and adds in the complete version of Dandy Dungeon: Legend of Brave Yamada 2 for free. We'll bring you a more specific date when one becomes available.

Soul Axiom Rebooted coming to Switch on Feb. 27th, 2020

The Switch gets a little more soul

Discover Elysia. Then, now and forever.

From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.

You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.

• Psychological adventure with exploration & puzzle elements
• 20 to 30 hours of gameplay and 40 unique locations
• Collectible hand powers to manipulate the world
• Multiple story endings
• Unique visual styles
• Dynamic adaptive environments
• Haunting soundtrack with 50 original compositions

Soul Axiom Rebooted is coming to Switch on Feb. 27th, 2020, and is priced at $13. The title takes up 7.1 GB of space.

Geoff Keighley says last year's Game Awards moment with Nintendo/Microsoft/Sony reps on stage almost didn't happen

A truly memorable moment

Geoff Keighley, creator of the Game Awards, hosted a Reddit AMA to answer some questions from fans. One of those questions was about the special moment when Nintendo of America President Reggie Fils-Aime, Sony Interactive Entertainment’s Shawn Layden, and Microsoft Xbox chief Phil Spencer came together on stage for a presentation. According to Keighley, that moment almost fell apart at the last minute.

“It was a dream of mine for a long time — since the first show. I asked all three of the guys personally and they agreed to do it, but it did take months of negotiations to make it happen. A few days before the show I thought it had fallen apart and I was really sad. But then magically it came back together. Producing these shows is always an emotional rollercoaster, but I’m really proud of that moment, and glad I was able to help make it happen.”

What we don't hear is what almost caused the entire idea to get scrapped. I'd love to hear the behind-the-scenes story on that!

Fire Emblem Heroes - content update for Dec. 8th, 2019

[Summoning Focus] A Summoning Focus is now back: Weekly Revival 7. It features the following Heroes: Ryoma (Peerless Samurai), Hinoka (Warrior Princess), and Takumi (Wild Card) (available until December 15th)

Onion Games releasing official moon remastered soundtrack

A boon for moon fans

Onion Games has revealed that they're releasing the moon soundtrack in Japan, which will be called "Sketch of the moon days 2020," and is set for launch sometime in Spring 2020. The soundtrack includes all the game music in remastered form, plus Fred’s songs, and all the songs from Fake MOON.


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