Moulded into an efficient killer thanks to his background in covert operations, Glas is the perfect solution where stealth and combat skills are necessary. pic.twitter.com/e1cOqQXm99— Fear Effect (@FearEffect) February 19, 2018
No joke, I am so pumped for this game. I still own the original Playstation versions of the first and second games. I really hope this new game ends up being enjoyable.
- Mario Party: The Top 100 (Nintendo 3DS) - 5,247
- FIFA 18 (ALL) - 640,553
- Just Dance 2018 (ALL) - 75,739
Just Dance 2018 (Nintendo Wii) - 34,258
Just Dance 2018 (Nintendo Switch) - 16,759
Just Dance 2018 (Nintendo Wii U) - 8,029
- Mario + Rabbids: Kingdom Battle (Nintendo Switch) - 50,295
- New Style Boutique 3 (Nintendo 3DS) - 31,772
ALL FORMATS TOP 20 (2017)
01. FIFA 18 (ELECTRONIC ARTS) - 570,000
02. CALL OF DUTY: WWII (ACTIVISION BLIZZARD) - 305,000
03. FIFA 17 (ELECTRONIC ARTS) - 230,000
04. GRAND THEFT AUTO V (TAKE 2) - 220,000
05. THE LEGEND OF ZELDA: BREATH OF THE WILD (NINTENDO) - 145,000
06. CRASH BANDICOOT N.SANE TRILOGY (ACTIVISION BLIZZARD) - 137,000
07. SUPER MARIO ODYSSEY (NINTENDO) - 125,000
08. UNCHARTED: THE LOST LEGACY (SONY COMPUTER ENT.) - 120,000
09. POKÉMON ULTRA MOON / ULTRA SUN (NINTENDO) - 115,000
10. MARIO KART 8 DELUXE (NINTENDO) - 110,000
11. HORIZON: ZERO DAWN (SONY COMPUTER ENT.) - 105,000
12. TOM CLANCY'S RAINBOW 6: SIEGE (UBISOFT) - 100,000
13. ASSASSIN'S CREED ORIGINS (UBISOFT) - 90,000
14. GRAN TURISMO: SPORT (SONY COMPUTER ENT.) - 85,000
15. DRAGON BALL XENOVERSE 2 (BANDAI NAMCO ENTERTAINMENT) - 65,000
16. RESIDENT EVIL 7: BIOHAZARD (CAPCOM) - 65,000
17. STAR WARS BATTLEFRONT II (ELECTRONIC ARTS) - 65,000
18. NBA 2K18 (TAKE 2) - 60,000
19. SPLATOON 2 (NINTENDO) - 60,000
20. DESTINY 2 (ACTIVISION BLIZZARD) - 45,000
SOFTWARE MARKET SHARE (2017)
PLAYSTATION 4 (64%)
NINTENDO 3DS (12%)
NINTENDO SWITCH (10%)
XBOX ONE (4%)
Featuring Mercenaries Saga: Will of the White Lions, Mercenaries Saga 2: Order of the Silver Eagle and Mercenaries Saga 3: Gray Wolves of War, Mercenaries Saga Chronicles assembles the heroes from this fantastic series in one collection
A portion of an EntertainmentStation interview with Mr. Yusuke Soejima and Mr. Park Seong-sa of Nintendo.
ES: As Nintendo, how is the difference between indie game and conventional game recognized?"
"Park: On Nintendo platforms, we don't really differentiate between AAA titles* from established firms and indie games. In actuality, they're lined up as equals in the Nintendo eShop. We don't specially promote indie games just because they are indie games, and conversely we don't prioritise them below AAA titles either."
*Read as "Triple-A Title". There is no clear definition, but it refers to big hits and other popular games, as well as large-scale games with a large development budget.
ES: As was also mentioned at the beginning, unlike other platforms, indie games are handled in the same line as major companies titles on the Nintendo Switch eShop. In recent years, being indie in overseas is becoming one brand-like position, and users increasingly playing indie games are also increasing.
"Park: As we manage our projects with indie games, we think it would be great if [indie games] could be [one among numerous] attractive brands. However, in Japan, awareness about indie games is still pretty weak, so first we want to get customers to recognise [this brand of products] and see them as appealing. We don't want to 'discriminate' just because they are indie games."
ES: What distinction?
"Park: For example, if we made a store just for indie games, and customers began to think that only boring games were put there, then in the future you could potentially have a market where just the label of 'indie game' causes customers to ignore a product."
ES: So you're saying that the label of 'indie game' could actually work against something?
"Park: While it would be nice if the label of 'indie game' always added some kind of value to a product, there is always the possibility that branding something in this way could cause others to ignore it. That's something we must avoid at all costs, I think."
ES: Please tell us about the prospects for the future of Nintendo's indie games, medium term and long term. What kind of vision do you aim for at the moment?
Soejima: First of all, we just want to get developers on board with developing for our platform when they decide what to develop games for. It's not really a 'goal' per se, but before the Switch really got going, when we would see trailers or posters at events, the platforms that would always be shown at the end were almost always other companies' machines. There was really nowhere where you would see the 3DS or WiiU supported... It was absolutely a situation where we weren't even seen as a practical option. It was here that we thought we'd like to have the Switch's logo up there with the other companies'.
"Park: Fortunately, Nintendo Switch has seen international success, and I think the opportunities for us to be a viable platform have increased. Going forward, we'd like to maintain our momentum, and become a platform developers make content for, from the beginning of development and as a matter of course, alongside the others."
"Park: Looking at more long-term ideas, it's not something just the two of us can do on our own, but there's a cycle we would like to see the entire industry work to support, of indie developers being able to easily produce titles, get a real ROI from them, and then easily move on to the next title, with other (new) developers following their example to enter the industry."
"Soejima: If a given title sells really well, then it can be recognised as its own IP, and it would be great if such an IP can go on to last in the industry and be accepted by consumers. The entire game industry, not just Nintendo, needs to think about how to increase the number of titles born from the indie game scene. Lastly, I just want to say that while indie games tend to be associated with the digital world, we've learned that as a 'community', it is actually incredibly analogue. It's a scene that emphasises connections between people, and that's something we want to place importance on as well."
RiME Switch 1.0.2 Patch Notes
- Increased visual fidelity, bloom and post-processing
- Sharpened image resolution
- Opening Cinematics visually improved
- Fixed possible stage exploits that would enable players to skip parts of the stages
- Increased texture quality in specific areas
- Increased view distance
- Fixed an issue with foliage density, shadows, and render distances
- Updated texture mipmaps for the Fox
- Improved global mipmaps
- Improved shadow distance and quality
- Fixed instances of foliage pops
- Stabilized FPS
- Optimized the Boys cape and hair physics
- Rebuilt streaming volumes
- Fixed an issue that allowed you to see outside of the map in later stages.
- Updated lighting to prevent bleed through
- Updated the quality of trees in earlier stages where they would display poorly.
Newzoo analysis - Nintendo has $2.5 billion opportunity to grow revenue via subscriptions,microtransactions, and mobile games
“Most remarkable is that Nintendo generated these revenues with hardware and full-game sales only. The contribution to revenue from its smart-device business (responsible for Nintendo’s mobile games) is negligible at 3 percent of all gaming revenues while subscription revenues and revenue from in-game transactions are almost non-existent.”
Market researcher Newzoo sees a very big opportunity for Nintendo in the year ahead, and they think big revenue can come from mobile games, microtransactions, and subscriptions. You can read more on their analysis here.
Pokémon Ultra Sun and Pokémon Ultra Moon have been available on Nintendo 3DS family systems for a few months now and we’d love to hear your favourite moments from the game!
We have a special competition on Twitter which aims to find out your favourite moments. To be in with a chance of winning a copy of Pokémon Ultra Sun or Pokémon Ultra Moon, simply let us know your favourite moments from the game using the hashtags #PokemonUltraSunMoon and #NintendoUK. One winner will be drawn at random from all entries received by 23:59 on Sunday 4th March 2018 and will receive a copy of their choice of either Pokémon Ultra Sun or Pokémon Ultra Moon.
Charge into battle as Linde, one of three characters in the Fire Emblem: Shadow Dragon DLC Pack, out now for Fire Emblem Warriors on Nintendo Switch and New Nintendo 3DS!