Mario + Rabbids: Kingdom Battle - Devs discuss music, leaks, and inspirations

The following information comes from a Gamesindustry interview with Ubisoft Milan's Creative Director, Davide Solani, and game composer Grant Kirkhope:

Regarding Solani meeting Miyamoto for the first time:

My first project was Rayman for Game Boy. My second game was Jungle Book: Mowgli's Wild Adventure, also on Game Boy. I was super proud of it. I remember a review saying that it seemed like a Nintendo game. So the first time I went to E3, I brought my Jungle Book game and I met Miyamoto. But I was so shy, like a little kid, that I just gave him the game and asked him to sign it, without even saying hello, presenting myself and explaining that this was my game. So, Miyamoto-san looked at the box like: 'Hmmm, this isn't my game.' But he signed it anyway because he is such a gentle guy. When he gave me the signed game, which of course I still have, I went out of E3 and cried like a baby.

I called up every four or five-star hotel in Milan, pretending to be part of the team, to find out where he was staying. It was a Saturday, it was raining, I had a fever, but I didn't care. I waited there for eight or ten hours. I had brought with me all the games from Ubisoft Milan and I gave them to him. He said goodnight to us in Italian. It was a magical moment. I'm clearly quite crazy. I am a fan. I recognize that it's not super rational.

Kirkhope explaining how he got involved with the project:

I was scared. I got an email from Gian Marco, the producer in Milan in November 2014. He said that he had a game that I might like to do. So I got the NDA all signed up and it was called Rabbids Kingdom Battle. I thought it was a Rabbids game.

It took them a while to fly me out to Paris to meet with Davide [Kirkhope is based in LA]. I remember they took me to the studio and into this backroom. It was all big security, no-one could get in, it had secret keys and all that. I thought it was a bit strange for a Rabbids game. I sat down, and Davide turned on the TV and Mario was there. I thought they'd just been playing a Mario game. And then he started to move Mario. And I was like, 'What are you doing'? And he said: 'This is the game, it's a Mario game'. That was the first I heard about it. It struck me... how on earth was I going to write music for Mario after Koji Kondo, who is the greatest games composer in the world? I thought this is impossible. I can't possibly write music for this game, I'm just not good enough. So I had this blank expression because the fear had gone from 0 to 60 in one second flat.

Solani regarding the game's multiple leaks:

When the game leaks, no one is happy. Also, let's be honest, the reaction at the beginning was not 'sceptical' - it was a little bit worse than that. It was quite hard on the team morale to read some of those comments. I asked for Grant's opinion, [since he] has way more experience than me. 'Do you think they will love it? Do you think they will hate us? Do you think that we've done everything wrong?' I was very, very worried. Because, you know, people on the internet can be very, very, very harsh.

Grant Kirkhope on the game's official reveal at E3:

When the conference finished, Davide and I went for a sandwich across the street. We sat in this little cafe and we were both in shock. It had gone so well. We couldn't believe it. We were drinking our glasses of water and shaking. We were there for half an hour, not saying anything, just staring at each other. We knew that Miyamoto was going to be on stage, but seeing him there, with the gun, and saying such nice words, and mentioning Davide by name... all of that was so surreal.

Super Mario Odyssey - Content for 7/18/17

Famitsu to hold Splatoon 2 Squid Fashion Design Contest

According to the latest issue of Famitsu, fans will be able to submit fashion designs to Famitsu. The winner will have a chance at his/her design appearing in the game. There will also be a graffiti category. There are still more details to be revealed, but once more info is revealed, it will be posted here on the site.

Famitsu - This week's review scores (7/18/17)

The following review scores come from this week's issue of Famitsu:

I and Me (NSW) – 8/8/7/7 [30/40]
Implosion: Never Lose Hope (NSW) – 7/8/7/8 [30/40]
Kirby’s Blowout Blast (3DS) – 7/8/7/8 [30/40]
Cursed Castilla (3DS) – 7/8/7/7 [29/40]

Splatoon 2 - All Pearl & Marina content from Splatfest Demo

Thanks to snorth93 for the heads-up!

Pokemon Duel - Update coming tomorrow, details revealed

A large Pokemon Duel balance update is scheduled to be released tomorrow. The following changes are being put into affect:


  • Changed the effect of Still (Snorlax can’t be affected by any special conditions other than Sleep)
  • Increased the power of Body Slam to 110; can now paralyze
  • Increased the power of Pound to 70; increased wheel size
  • Decreased miss wheel size


  • Changed the effect of Flame Acceleration (adds plus 10 to the damage value for each Pokemon in your PC)


  • Increased the wheel size of Fire Blast
  • decreased the wheel size of Gust


  • Techno Charge’s effect now lasts until the next time Techno Blast is used


  • Increased the Power of Vice Grip to 50
  • Increased the wheel size of Guillotine and Seismic Toss
  • decreased miss wheel size


  • New ability Spontaneous Evolution: allows Eevee to evolve when it moves from the PC to the bench
  • Replaced Tackle with Quick Attack


  • New ability Compound Eyes: if this Pokemon has evolved and one of its attacks land on a miss, it will shift to an attack next to it


  • Increased the wheel size of Ember
  • Decreased the wheel size of Tackle


  • New ability Fire Leak: Grass and Bug type Pokemon are burned when attacking Torchic
  • Switched position of Ember and Peck
  • Increased the wheel size of Ember
  • Decreased the wheel size of Peck and miss


  • Swarm ability now includes Ledian
  • Increased the wheel size of Double-Edge
  • Decreased miss wheel size


  • Harden can now withstand attacks of up to 100 power


  • When using Acrobatics, you can now select where Fletchling will move

ARMS - Yabuki reveals the most popular characters and modes, thoughts for the future

In an interview with French website jeuxvideo, Arms producer Kosuke Yabuki revealed some game statistics regarding the most popular Arms characters and modes. He also revealed a few other tidbits regarding the game's development.

Discussing development:

When the first prototype was developed, it was not yet decided which console it would be used for. This prototype of a fighting game seen from the back with the arms relaxing already existed before the presentation of the Switch, and it is really at the moment when we were presented the prototypes of JoyCon that we thought that it could be really nice to use this game prototype that already existed, for this new console, which would later be the Nintendo Switch.

Discussing removed features:

I do not have any memories in particular, but what I can tell you is that there are a lot of ideas that have been tried but have had to be withdrawn at various stages of development. At Nintendo we have a slightly different working methods than other development studios. In the latter, there is usually a project written on paper. The problem is that we can not guess whether a game will be interesting simply by looking at lines on a piece of paper. That’s why we design our prototypes keeping in mind that we must build to destroy, and vice versa. That’s why I have a hard time remembering everything that was introduced and removed in the game.

Discussing game development challenges:

One of the problems we had had from the start was to introduce this feature of the fist that stretches and contracts in an online gaming environment. It was a real technical challenge because of the lag. A method has thus been devised which makes it possible to absorb the lag during this stretching of the arm. Thanks to this technology, it is impossible to detect latency in the game.

Discussing the most popular characters and modes:

We have all this data through online gambling, actually. The most selected characters are Min Min, first, and Kid Kobra second. The trend is that players raise their level of play in the Grand Prix mode before going online. It is not very obvious, but it is the basketball that is a little more played than the others.

Thoughts for a possible sequel:

Already, let me say that if the game is so successful and the players ask for a sequel, I will be the happiest of men in the world! For now, the only thing I focus on is bring enough content so people can play along. However, if I have this opportunity that happens overnight, I can tell you that we will put the whole team on to have the great idea that will appeal to all.

ARMS - New mode allows players to control Hedlok

According to an interview with eurogamer, Arms producer Kosuke Yabuki revealed some information about an upcoming mode that will allow players to control the final boss of the game, Hedlok:

I can talk about it a little bit now - Max Brass is the main part of tomorrow's update, but there is a new versus mode where in a fight between two or three players there's a Hedlok mask players battle over, and when you get the mask your own character can turn into Hedlok. If one player turns into Hedlok it'll be up to the other players to take him down. The Hedlok mode won't just be available in one v one versus modes - it'll be available online and in every multiplayer mode.

The update will also include a few game tweaks in order to ensure that the modes and the fighters are as balanced and fair as possible. It is currently unknown when this update will be made available, but when it is, prepare for a new mode and a few balancing adjustments!