Super Mario X Levi's collaboration delayed in North/South America due to coronavirus

While the Super Mario X Levi's product line launched in Japan this week, those in North and South America will have to wait a bit longer. Levi's has taken to Twitter to announce a delay in both regions due to the coronavirus. No word on when we can expect the line to launch, but Levi's will share information as soon as they have something confirmed.

Fire Emblem Cipher producer explains why the game is ending, shares details on the final booster pack

A sizable send-off

News came in overnight about the future of the Fire Emblem Cipher card game. Unfortunately, the game will be wrapping up once its next booster pack releases in Oct. 2020. Since that initial announcement, producer Ryota Kawade hosted a live-stream to further explain why the game is coming to an end. Check out a recap of that info below.

- it’s been five years since Cipher launched, and the circumstances around the trading card game have changed over the years
- one of Cipher‘s objectives was to be a card game enjoyed by those playing or waiting for the next Fire Emblem game
- Fire Emblem Cipher would fulfill this objective by putting the spotlight on characters from the previous games
- this role is now fulfilled by Fire Emblem Heroes, along with events for the fans such as concerts
- Cipher also aimed to gather and connect Fire Emblem fans
- Kawade mentioned how two Fire Emblem fans met thanks to a Cipher event and ended up marrying
- Fire Emblem itself changed in these last five years, and the franchise has become much more popular

Along with the explanation of the game coming to an end, some details on the final round of content was shared. Check out that info below.

- the title for the 22nd and final Booster Pack is “Eiyuu tachi no Gaika”
- cards will feature characters from every single Fire Emblem game and include many surprises
- illustrations for the cards will be handled by an all-star selection of Cipher artists
- the artist lineup includes Awakening‘s Yusuke Kozaki, Three Houses‘ Chinatsu Kurahana, and more
- there will be 13 cards forming a fresco with all the Fire Emblem protagonists

Fire Emblem Cipher card game coming to an end

Know when to fold'em

Intelligent Systems has announced that Fire Emblem Cipher, the card game that launched in 2015, is going to come to an end. Following the launch of the 22nd Booster Pack on October 1st, 2020, no new products will be released.

Fans can expect the last Cipher event to take place in December 2020, with event support ending on March 31st, 2021. Finally, customer support for the card game will end all the way in March 2022.

Thanks to Neverunplaying for the heads up!

Nintendo TOKYO shares an updated schedule

Nintendo TOKYO has announced an updated schedule that includes more closures due to the coronavirus. Check out the schedule notes below.

- closed on April 4 (Sat), 5 (Sun), 11 (Sat), and 12 (Sun)
- business hours will be at 11:00~20:00 until further notice

Starting as a 2013 April Fools' prank from WayForward and later releasing in 2016 for PC, 'Cat Girl Without Salad: Amuse-Bouche' is available now for Switch

This is no joke!

April Fool’s! Nah, just kidding! Cat Girl Without Salad: Amuse-Bouche is totally real and available now on Nintendo Switch! Take control of Kebako, a cat-eared intergalactic bounty hunter, and blast everything that moves in this genre-defying action extravaganza that combines classic 2D shoot-'em-up gameplay with a hilarious story and weapons inspired by game genres such as puzzle, sports, platformer, rhythm, and RPG! This funktasmical title is rated E10+! www.nintendo.com

Famitsu most wanted for Mar. 19th to Mar. 25th, 2020

Don't hold your breath

The latest issue of Famitsu has revealed the most wanted Switch games this week from readers of the publication. The Legend of Zelda: Breath of the Wild 2 is the most anticipated Switch title for the week of March 19th, 2020 with 426 total votes, as who wouldn't be excited for the sequel to such a legendary title? Shin Megami Tensei V (which hasn't even been seen since 2017) is the 2nd most wanted game with 353 votes. Yo-kai Gakuen Y and Sakuna: Of Rice and Ruin make their Famitsu most wanted debut at 13th and 14th place respectively. Check out the full top 14 list of most anticipated Switch releases below.

Bethesda will not host any digital event in June for E3 2020

After the cancellation of E3 2020 due to the coronavirus outbreak, some software development companies will be resulting to digital events in June to showcase the products they have coming soon. After consideration, Pete Hines (senior vice president of global marketing at Bethesda Softworks) has announced that they will not be hosting any sort of presentation. Check out his full statement from Twitter below!

“Given the many challenges we're facing due to the pandemic, we will not host a digital Showcase in June. We have lots of exciting things to share about our games and look forward to telling you more in the coming months.”

Inazuma Eleven: Heroes' Great Road delayed until 2021

Another development hiccup

Just a few weeks ago, Level 5's CEO Akihiro Hino said he hoped to provide an update on Inazuma Eleven: Heroes' Great Road sometime in April. Just as the month kicks off, we've already gotten official word on development of the title. Originally planned for release in Spring 2020, we'll sadly have to wait until 2021 to get our hands on the long awaited game. The Japanese Level-5 blog post also announces it will be rebooted yet again, and that the title will now lack connection to the anime series. Check out the full statement below, translated by BlackKite courtesy of JapaneseNintendo!

Dear everyone, first of all I deeply apologise for the late report. Inazuma Eleven: The Heroes’ Great Road, which has been long-awaited, has a major delay and the production is in a difficult course due to problems on the game development. There have been more voices of criticism on the net, and staff motivation also felt like going down, so the situation has become rather difficult.

Under a situation like this, I thought for a moment that there may be no other way than to stop the development. However, there are also people that supported with straight feelings, and personally my feeling to never give up also grows bigger, so we somehow managed to try restarting the development.

As a result, we have a conclusion that there may be a few methods available. By evolving the development system and engine made to develop the Yo-kai series, the direction has a possibility to complete Inazuma Eleven with a high quality. So in that case, I thought we should even do things we couldn’t before.

Cross-media is originally supposed to have an emphasis on timing, but this time we have a conception to focus on creating this title thoroughly without being bound to the anime’s airing schedule. It will take even more time, but we’re aiming for a title with a high degree of freedom like a compilation of Inazuma Eleven.

From here on, there will be notes that serve as new guidelines filled with existing contents and new ideas. There may be some users who have become angry for waiting too long, but I’d be glad if you can watch over our decision.

I may have written a lot of things like talking incessantly, but there are no good excuses for the development delay, so I apologise very deeply. From here on, there is nothing other than to wait in anticipation. I think it may end up getting released in 2021, and we intend to make a properly good thing. I’d like a situation like this to become a spring to reconstruct and develop ‘something that has significance when completed’.

I think nowadays there are many people who never played the first Inazuma Eleven that was out on DS. That’s why while we’re also verifying the system on whether we can express Part 1’s system of drawing trails with a finger once again, content-wise we intend to proceed through the development as a ‘brand-new title’ with a new feeling. It will still need even more time, but we intend to deliver something that won’t sully the reputation of being the newest title of Inazuma Eleven, so please wait a bit more.

I hope for your continued support from here on as well.

Nintendo's North American online store not handling physical orders due to coronavirus restrictions

If you're looking to order something from Nintendo's online store, you're going to have to wait a bit. While digital orders are no problem, anything that includes shipping a physical item is on-hold until the coronavirus pandemic is under control. You can read Nintendo's message to customers below.

Due to preventive measures put in place for COVID-19, and in accordance with federal and local guidelines, our fulfillment centers are closed and we are unable to take orders for physical products until further notice. Digital products are still available for purchase. We apologize for any inconvenience.

Nintendo Co., Ltd., Creatures Inc., and Game Freak Inc. grab a trademark for 'Pokemon Game Gym'

Nintendo Co., Ltd., Creatures Inc., and Game Freak Inc. have applied for a trademark for the Pokémon Game Gym logo above. This will be used for multiple purposes, including video gaming, merchandising, the planning/operation/holding of game tournaments and video game events, and much more.


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