A portion of a Nintendo Life interview with Two Tribes...
NL: In the past you highlighted issues getting the game to deliver a solid 60fps on Wii U, and said that was a factor (along with the declining Wii U eShop market) in holding that version back. Has that been an issue at any stage on Nintendo Switch?
TT: The game runs at 60fps at the moment, aside from a few problematic busy areas, which we're working on right now. As a point of comparison: on Wii U the (relatively simple) introduction scene didn't even run at 60fps. But right when we got it to run on the Switch, most of the game already flowed smoothly. A big, big difference. On top of that, the Wii U had less memory than the Switch, making it impossible for us to pre-cache all data (which enables faster loading times).
NL: Are you confident of a rock-solid 60fps while both docked and undocked, and are we looking at a native 720p in portable mode and 1080p on the TV?
TT: A solid yes to a solid 60fps! And, indeed, 720p in portable mode and 1080p on TV.
NL: You've confirmed Copilot Mode for the system, can you summarise that for our readers?
TT: Copilot Mode is, as the name suggests, all about controlling Roughshot's Spider Tank together. Think of Han and Luke manning the gun turrets in the Millennium Falcon, while Chewy is steering the vessel. Although the Spider Tank has just one gun turret.
This fits the available buttons on the Joy-Cons perfectly, and even allows the moving player to jump with the A button… an oft-heard request from players that simply isn't possible in RIVE's normal gameplay modes because you need, really need, your right thumb on the right stick to shoot while jumping.
As soon as you die (and this happens a lot in RIVE), the move and attack roles are reversed, so you both get to try either jumping or shooting through intense situations. This turns out to be a lot of fun!
NL: Is this still the final Two Tribes game, or do you think there'll be a change of heart?
TT: We haven't changed our tune. We still won't be making any new games at Two Tribes. However, if RIVE on Switch does well, we'll consider bringing it to even more platforms, and we'll consider bringing some of our earlier games to Switch. So in short, even though we're not starting any new projects from scratch, we're as committed as ever to our existing game library and our existing fans.