Complete Your Odyssey in Etrian Odyssey Nexus, the Final 3DS Installment in the Legendary Dungeon Crawler Series

IRVINE, Calif. - August 15, 2018 - Adventurers from far and wide, prepare for the odyssey of a lifetime in Etrian Odyssey Nexus, the final Nintendo 3DS™ installment of the Etrian Odyssey series. Pre-orders are available now (MSRP: $39.99) on the Etrian Odyssey Nexus teaser site!

A royal decree from Princess Persephone has prompted the gathering of the realm's greatest explorers to the floating city of Maginia. Their goal-uncovering the mysteries of the archipelago of Lemuria, home to a great Yggdrasil Tree. Recruit explorers from 19 classes spanning the entire Etrian series, including the brand new "Hero" class, before setting out to Lemuria in search of treasure and glory!

The longtime trio of Yuji Himukai (Character Designer), Shin Nagasawa (Monster Designer), and Yuzo Koshiro (Composer) return to bring life to Etrian Odyssey Nexus's world. With iconic representatives and locations from past Etrian games, over a hundred story-rich quests, variable difficulty settings, the return of accessibility features like auto-mapping (optional!), and much more, Etrian Odyssey Nexus is the definitive Etrian experience for both longtime fans and series newcomers. Gather your party, stock up on FOE repellant, and start brushing up on your mapping skills for the launch of Etrian Odyssey Nexus on February 5, 2019!

Etrian Odyssey Nexus Features:

The Definitive Etrian Odyssey Experience - With more classes, characters, gameplay systems, and labyrinths than any other game in the series, Etrian Odyssey Nexus is the ultimate dungeon-crawling adventure.
Customize Your Perfect Exploration Party - Create and customize characters from 19 playable classes, then take on the dangerous creatures of Lemuria's labyrinths with your perfect party!
Both Newcomers and Veterans Welcome! - With the ability to swap between four distinct difficulty settings, auto-mapping settings, and a grand standalone story, there's something for everyone from series newcomers to experienced veterans.
A Love Letter to Etrian - Longtime series mainstays Yuji Himukai (Character Designer), Shin Nagasawa (Monster Designer), and Yuzo Koshiro (Composer) have come together to create the preeminent Etrian experience for the series' final installment on the Nintendo 3DS™.

Head over to the official Etrian Odyssey Nexus teaser site for more information.

Start Your Holiday Shopping Early with this Walmart-Exclusive Mario Tennis Aces/1-2 Switch Switch Bundle

REDMOND, Wash.--(BUSINESS WIRE)-- If you haven’t yet picked up a Nintendo Switch system or are looking to jump start your holiday shopping, Walmart has a great exclusive deal starting on Sept. 5. For a suggested retail price of only $359.99, you get the Nintendo Switch system and digital download codes for two great multiplayer games – Mario Tennis Aces and 1-2-Switch – providing hours of family-friendly fun.

With Nintendo Switch, you can play games anytime, anywhere. In addition to Mario Tennis Aces and 1-2-Switch, the system is the home to critically acclaimed games like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Splatoon 2, as well as popular franchises like Fortnite from Epic Games, EA SPORTS FIFA from Electronic Arts Inc. and Minecraft from Mojang AB.

This holiday, three of Nintendo’s most popular series are coming to Nintendo Switch, with Super Mario Party, Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!

For more information about Nintendo Switch, visit https://www.nintendo.com/switch/.

Gone Home coming to the Switch on Aug. 23rd, 2018, physical release in the works as well

In celebration of Gone Home’s 5th anniversary, we’re happy to announce that this genre-defining classic will be available for Nintendo Switch on August 23rd, 2018! It’s time to go home again.

June 7th, 1995. 1:15 AM. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game and award-winning debut from The Fullbright Company.

Gone Home hits the Switch on Aug. 23rd, 2018 for $14.99. If physical releases are more your thing, you'll be happy to know that iam8bit is working on a physical edition of the game for Switch, as well as a vinyl release of the game’s soundtrack. No word on a release date for those projects at this time.

Thanks to Sligeach_eire for the heads up!

Praise the Sun! Dark Souls: Remastered is Coming to the Nintendo Switch on 19th October, 2018 (Press Release)

14th August, 2018 – Richmond, UK: BANDAI NAMCO Entertainment Europe is pleased to announce the release date for the Nintendo Switch version of DARK SOULS: REMASTERED
Also releasing on the same day is the amiibo® figure based on the famous Solaire of Astora. It will allow the true Warrior of the Sunlight to prove their faith by using the “Praise the Sun” gesture from the beginning of the adventure (the gesture can also be obtained through regular gameplay).
Both the game and the Solaire of Astora amiibo® will be available on 19thOctober, 2018.  
Find out more on the official website.
With tense exploration and fearsome foes, the twisted world of DARK SOULS: REMASTERED is full of trials and tribulations, extreme battles, diverse weaponry and powerful magic. Players can customise their character to exactly suit their play style, should it be a heavily armored merciless warrior or a frail but mighty sorcerer. The Nintendo Switch version of DARK SOULS: REMASTERED will allow players to face those challenges head-on anywhere and everywhere! Switch players will be able to explore Lordran prior to release with the online network test. More information will be available soon.
Features list for DARK SOULS: REMASTERED on Nintendo Switch:

Original Nintendo Switch
Resolution 720p TV mode : 1080p
Portable mode : 720p
Frame rate 30fps 30fps
Online compatible players 1~4 1~6
Online system P2P Specific game server
DLC Separated Included

DARK SOULS: REMASTERED is available to play on PlayStation®4, Xbox One, and PC. The Nintendo Switch™ version will be releasing later this year on 19thOctober, 2018 .

SEGA's Toshihiro Nagoshi on Super Monkey Ball's tight budget, F-Zero GX development and sales, Nintendo turning down Yakuza

Toshihiro Nagoshi has had a very long and successful career at SEGA. He's created numerous big-name games and long-running franchises, and continues to do so to this day. In an interview with EDGE, Nagoshi looked back on his past to discuss what it was like working on some of his most well-known projects.

Creating Super Monkey Ball

Around that time our CEO kept changing, and the newest one asked me why making games cost so much money. I told him we couldn't do it any cheaper, but at the same time I was quite upset about it. I decided to make a game with minimum resource, minimum time and minimum budget.

(...) Looking back, that's no way to work (laughs). But there are some huge fans of this game. When we gave up on making hardware, we knew the Gamecube was coming, and when it would be launched. We didn't think we had enough time to get a game ready for release day, but (...) Super Monkey Ball came to mind. I think we had ten people on the game, maybe less. We made it just in time somehow

Working on F-Zero GX for Nintendo

Compared to us, in the big picture, we are similar. But in the finer details - their decision-making and timing - things are different, and I learned a lot from them. In short, it's about objectivity. (...) It's hard to describe, but when I'd say about some part of the game, "It's okay like this, isn't it?" they'd say, "Our company does not allow this kind of thing. Ever." I didn't manage to change their minds about anything. Not even once. But that's why Nintendo has such a solid brand, even after all these years. That is why we lost the hardware war.

I really liked the Super Famicom game, and while we made a few proposals - Metroid for instance, and others - I was most confident in making a driving game because of my experience in the genre, though I'd never make a sci-fi one.

Even though we'd lost the war in the hardware market, I wanted Nintendo to see how great Sega was as a company. We made lots of characters and courses, and we did the best we could for the graphics using the best technology of the time.
Even though we'd tried really hard making games for Sega hardware, they never sold too well, but F-Zero sold over 1.5 M copies worldwide. We realised the only thing we needed to admit was that Sega did not have the ability to sell hardware (laughs). That as a developer (...) we did not need to be pessimistic at all.

After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected.

Pitching Nintendo on Yakuza

I've never said this before, but while we released this game with Sony, I'd done presentations about it to Microsoft and Nintendo. Back then they said "No we don't want it." Now they say, "We want it!" (laughs) They didn't understand the reason why I created it.

Nintendo hits 727 million hardware units sold in total

Nintendo has moved a LOT of hardware since they started selling game platforms. Nintendo's most recent financial report confirms that the company has sold 727.65 million units of hardware, with 300.54 million units in consoles, and 427.11 million units in handhelds.

Nintendo Home Console Sales (all numbers in millions)

NES — 61.91
SNES — 49.10
N64 — 32.93
GameCube — 21.74
Wii — 101.63
Wii U — 13.56
Switch — 19.67

Total: 300.54 million

Nintendo Handheld Sales (all numbers in millions)

Game Boy — 118.69 (includes Color)
Game Boy Advance — 81.51
DS — 154.02
3DS — 72.89

Total: 427.11 million

Pokemon GO returns takes #1 spot on iOS top-grossing chart

Yes, believe it or not, Pokemon GO returned to the #1 spot on the iOS Top Grossing chart for Aug. 12th, 2018. The game was sitting in a very respectable 14th place prior, but Aug. 12th saw players buying tons of in-game goodies, pushing the game all the way up to #1. This is the first time Pokemon GO has hit the #1 spot on the Top Grossing charts since May.

Sakurai says Smash Bros. fans make lots of weird requests via social media

Masahiro Sakurai may not tweet all that much, but he's definitely keeping an eye on what goes on in the Twitterverse. He sees the suggestions, comments, and everything else that people send his way. Turns out a lot of people are sending him some rather strange Smash Bros. requests!

There are a lot of fanboys, so there are a lot of strange requests and questions…. But really, I’m just a person who makes video games.

I can only imagine what Sakurai's thinking when he sees some of these things. I imagine the thousandth time you see Shrek tweeted to you, it starts to get just a tad annoying.

The above blurb was translated by Source Gaming, and their full feature has a lot more on Sakurai's feelings about Twitter. Check out the feature here.

GoNintendo Podcast Webisode 678

Thanks to @KrazyKernal for the awesome artwork!

Man, was there a lot of big news this week! All kinds of fun, exciting, and straight-up strange stuff to cover. We get all that into this week's show, and still manage to act like idiots!

Download Episode 678!

id Software evaluating Rage 2 for Switch, but aren't sure if the system can handle it

Looks like Rage 2 could come to the Switch, so long as the platform can handle it. In an interview with Variety, id Software's Tim Willits said the company is currently evaluating the platform.

“We’re looking at the tech on that right now, and we’re still evaluating that. We stream everything (in Rage 2), and we’re just looking… because everything is open, everything’s available, so there’s no level loads. We are looking at that now, but we don’t know.”

Thanks to AUGMC2 for the heads up!