After two weeks of light news, things get crazy this week! The Nindies Showcase alone was jam-packed with all kinds of fun stuff! We cover all that and so much more in this week's episode!
I'm running just a tad behind today, but the podcast is definitely still going on. I just need some time to set up all the equipment! I'm going to be doing that right now, and we'll get the show started as soon as possible. My apologies for the delay!
Unravel Two has made its way to the Switch! I sit down with the game for the very first time, and finish up the first level very, very impressed.
Nintendo kicked off their Switch Nindies Showcase: Spring 2019 with the reveal of Cuphead on Switch! The game comes out April 18th, 2019, but we have an early look at the Switch version!
One of Modern Combat Blackout's main features is it's online mode. The only problem is there's hardly anyone playing. What's keeping people away from this one?
Is it time for another podcast already?! Wow, the week just flew by! We'll be wrapping up the big stories of the week, enjoying some music trivia, taking your questions, talking about what we played, and much more! We'd love to have you join us when we go live.
Yesterday brought us an overload of information on Axiom Verge's retail release for Wii U. We learned why the game has been held up so long, as well as the plans to move forward and release the game. There was also another tidbit in there that I want to make sure people caught wind of, as I feel it's the most important aspect of the whole situation. It's not a pleasant topic to discuss, but one that deserves to be heard.
As the discussion in the video below is of a serious matter, I disabled monetization as soon as the video went live. Whether you share my video or not doesn't matter. What's important is that the story itself is shared, no matter how you choose to do that. Share my video, share a post in your own words, retweet someone else's coverage. As long as the word is spreading, that's what matters.
RICO doesn't aim to reinvent the wheel. As a matter of fact, RICO looks to pair things down to the very basics of an FPS experience. What it lacks in bells and whistles, it makes up for with purely stupid fun.
Overwhelm doesn't have "realistic" graphics, but does that make it any less real? Do games with "realistic" graphics automatically become more immersive, or can that detract from the experience? Let's play some Overwhelm and talk about the topic!